Oh, and make FC tags unique. :/ This is the way we show our FC affiliation (badges on clothing are useless for this) and I do not understand why more that one group can use the exact same tag.
Oh, and make FC tags unique. :/ This is the way we show our FC affiliation (badges on clothing are useless for this) and I do not understand why more that one group can use the exact same tag.
I just removed rights to harvest except me, so I can keep track as we are trying to get glazenuts.
My FCs members will have to wait and deal with the Krakka roots left. (we survived before chocobo training was available we can wait )
Fertilizer seems to be pretty effective when you use it as often as you can to speed up process.
But the real thing in the FC we need is a calendar of sorts, or just a big panel where we could write a big text, or FC mass mailing.
Greetings,
I have a few pieces of information I would like to share with everyone regarding FC quality of life improvements.
We will be releasing the feature so that free company masters can remove players with private chambers in patch 2.35. We also expect that the feature that will allow masters to remove players who have stabled their chocobos will be ready at the same time. Separate from this, we will also be looking into making it so the FC master can remove the chocobo from the stables without removing the player from the FC.
The amount of food you can obtain from gardens can be increased by using certain soil. We will look into making it so you can obtain them through other content; however, we would like to maintain the way gardening functions as content, so we will not be making adjustments so you can get a large amount of this food. (I.e. sell them in shops, etc.)
We’re still looking into some of the other requests brought up here, so please give me a bit and I will get back to you with any information we receive.
Last edited by Camate; 07-26-2014 at 04:05 AM. Reason: Correction of information: Fertilizer > Soil
Colby "Grekumah" Casaccia - Community Team
FC Bulletin Board/Calendar chief among them?!
"Can be?" Not "will be?" As in, this yield-increasing fertiliser is currently in the game? Fertiliser, as in something similar to Fishmeal but for yield?
Also, are there any plans to increase FC chest size? For FCs with gardens, we're having to dedicate an entire tab for just seeds and soil and space runs out fast due to how many unique seeds are used in growing top-tier plants.
Last edited by Lyrinn; 07-25-2014 at 09:37 AM.
Quick question: Whatever happened to the FC alliance system that was supposed to be out in 2.2 according to one of the community rep's post? Can we get some insight on this? It's so odd to hear that a unique game mechanic is MIA for over 3 months.
I can see some fc leaders removing people with fc rooms out if spite...that's like 300k down the drain is there anything the person can do if that happen?
Unless the leader was a complete A-hole to begin with I highly doubt this will happen.
This is a needed feature, wasn't very smart to add personal rooms & take the control out of the FC Leaders hands.
Besides 300k really isn't hard to make, can do it with Duty Roulette and maps alone.
Market Board inside FC house would be nice , if it someday will take "place" this will be last day i out of "home" w/o really good reason
Since the FC room is an instanced area, why not just suspend the room in limbo when kicking the person out of the FC?
When the person joins a new FC, maybe allow the person talk to the FC housing door to register the room to regain access to it.
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