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  1. #41
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Fun is subjective. I'm having fun, trotting the world with my fellow adventurers, looking for marks and trying the absurd pop conditions to get some of these S-Marks to spawn. But yes, I'll agree that there is very little challenge involved.
    (0)

  2. #42
    Quote Originally Posted by ruinedmirage View Post
    All of these are directly against the open world, no-lockout vision that everyone wanted. Further proof that game development should be left to game developers and not players.
    yet the SE devs still made it.

    not everyone wanted this. plenty of people were very doubtful how this would work. a lot of us wanted more map-type encounters that didn't involve maps but involved some kind of riddle/spawn condition.

    nobody asked for mini-Odin/Behemoth FATEs.

    these hunts currently have zero mechanics, there's nothing fun about doing them. tank and spank is already bad, this is nothing but spank.
    (1)

  3. #43
    Player
    Jakeson's Avatar
    Join Date
    Mar 2014
    Posts
    69
    Character
    Jelly Nightschool
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zumi View Post
    A half a year to get 1 sands is an exaggeration. When 2.4 comes out high end game players won't touch hunts much at all because the sands and oil gear upgrades won't be top of the line anymore. Thus letting more casual players get hunt mobs much easier. Its only about 3 months until 2.4.
    Guess who doesn't want to wait three months to participate in hunts in a game he pays for?? ...it's me. They need to fix the system, not just "ride it out". I think they mentioned increasing daily rewards in the live letter, so once that's implemented I think it should reduce the strain. And you can only get 3 sands a year doing dailies right now.
    (0)

  4. #44
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Quote Originally Posted by Black91CRX View Post
    Groups are monopolizing marks. If you happen to be a solo player and stumble upon an unclaimed NM, there's little you can do besides pull it yourself and hope some jerk doesn't reset it. Shouting for a group will likely go unanswered while others claim what you found.
    This is the biggest problem atm. Found 2 A's yesterday both up and alone, while I was soloing. Obviously couldn't fight them by myself. So shouted for a group for 5+ minutes, until some other group swooped in and told me they had no room and stole the NM while I got 2 seals... Yes this happened to me twice within an hour. The hunt system is complete crap atm.
    (3)

  5. #45
    Player
    Skander's Avatar
    Join Date
    Jan 2014
    Posts
    101
    Character
    Skander Vidal
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Personally, I'm in favor of weekly caps. It's fair, and brings a cyclical nature to all content. Hardcore hunters get their farming out of the way and go back to whatever else it is they do, and in the mean time, folks with lower system specs or less time to devote to hunts cap their soldiery for the week and do hunts later in the week, when the crowd has thinned a bit. I know it flies in the face of the 'no lockout' vision... But honestly, all unlimited gear does is grow the potential gap between hardcore and casual type players, and this is bad for community. Cooperation, rather than competition, has to be facilitated. I feel that while the efforts of the dev team are admirable... They continually give the player base a bit too much credit as a whole.
    (0)

  6. #46
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Honestly, as I've been doing more hunts, I realize even more what a joke they are. First, I think the fact that you HAVE to be in a group to get the full number of seals needs to change, especially if you contribute as much as everyone else.

    The other day, I got invited by a friend into an 8 person group. We all were chatting, having a good time searching for monsters. People were spread out in different zones. No drama was occuring. Then my friend found an A rank monster and called it out. We all head there and group up. No one had pulled yet.

    Finally someone pulls, and the attacks begin. At that very moment, is when the group leader decided to kick me and my friend from the group and we ended up getting 2 seals instead of the 20 we should have received. Complete and utter crap.

    Next, a lot of people have stated, there seems to be particular groups or FC's on each server that are monopolizing the targets/rewards leaving everyone else with very little.

    And let's not mention that these level 50 monsters die FAR faster than level 30 bosses you see in Fates.
    (0)
    Last edited by NorthernLadMSP; 07-22-2014 at 12:31 AM.

  7. #47
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Making daily marks give more rewards than the hunt parties will fix the problem.
    (2)

  8. #48
    Player

    Join Date
    Jul 2011
    Posts
    644
    yeah it's realy bad, it's just a no brain way to get stuff, get some fashion stuff by doing that should be ok, but not high end gears.
    Even if you handle it very fine to have max people to get the reward.
    It's still not a good way to win high end gears
    (0)

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