Once they add sands to CT the hunt traffic should slow down a bit, I'm reserving my judgement until then, I do think the glamour sets are probably a bit too expensive

Once they add sands to CT the hunt traffic should slow down a bit, I'm reserving my judgement until then, I do think the glamour sets are probably a bit too expensive
I don't think, you can have a sand by week in CT if them add it, now with hunting there is no limit, the traffic will continue to be the same, if there no lock out on them.
Kardayel : it the game fault, some players is jerks ? no, but the game need to be fixed,
when players start to use pet in ramuh ex fight, one day after it was fixed,
well the game need to be fixed to be balanced for every jerks or not players in the game XD.
Also because you can cheat with the radar third party app, why we can't cheat on ramuh and can cheat on this hunt thing with the huge reward involved ?
I still think it need a lock out, or other way to win allied seals
I see a lot of people saying to cap allied seals. Not sure how that helps when A class hunts are dropping books. I think it was an A class hunt i got my book from anyways.![]()

I have been getting about 750 allied seals a day since Wednesday of last week. I do not use any 3rd party systems, I just got with a good group, and a few linkshells.
Our team made an Excel Spreadsheet that we mark time of deaths on, and we have it alert us when the 3.5 (give or take) hour spawn window is up, then we go search and destroy. A lot of people in our linkshells are using this to, so when you have 30 people actively searching for something, and sharing the kills... eh, you can see where I'm going.
A lot of people think hunting is toxic to the community. The way I'm doing it gives me the most connection to the community I've ever had. I've met so many new people, and we all have good laughs on mumble.
You don't need to cheat to be good, you just have open yourself up to play with others as the game intends you to do.

just unlock second coil and its fixed in no time



really bad fix, they just have to remove high end gear from zerg content, not limit it.
Open world w/o claim system will always lead to zerg if the rewards are too good, they only way to solve it is making it give worse and less rewards than instanced content, so, no oils, sands and alex and of course less myths, even if you get out sands, oils and alex, hunts are the better option to farm myths, so they have to at least halve the myths dropped.
In other words, the fix comes from getting ppl out of hunts leaving it for ppl who want to have fun or want an alternative to dungeons.
Absolutely not. They just need to make the monsters actually WORTH those rewards. When you have a better chance of getting to Roc of Ages than you do Naul because he folds like paper, there is a serious, SERIOUS design problem. These monsters should be very dangerous - and I don't mean dangerous in that they ninja pop on a DoL and smack her down in one hit - I mean dangerous to a large alliance of people. Strong. Powerful. Something we NEED to hunt down because they can ravage an entire population of Adventurers.
Then, and only then, will this hunt make sense. Right now the zergfest makes it plain that Hunts were not designed in a challenging way.



And that's almost everyone mindset, just because you want your ilvl110-115 gear w/o doing coil, but when you make NMs w/o claim system to drop high end gear it becomes a zerg because of the number of players interested in said content.
Zerg system will never be hard and can't have high end gear as reward, this broken difficulty-effort-reward relation system is affecting the whole structure of the game, wanting high end gear in open world zerg content (that can't be made harder or difficult) is being selfish and this will destroy the game.
Wish we could see the number of players who have run dungeons, primlas and coils in the last week so you could understand my point.
High end gear must stay in instanced content or open world bosses with locked claim system, but only an small minority want the least, so it's not happening.
Last edited by Renik; 07-21-2014 at 11:28 PM.



Excalibur seems to be handling this crappy hunt system really well. There is a teamspeak that normally has no less than 150 people on it, and its moderated by a small handful. This handful does everything that it can do to make sure every person involved gets a crack at the hunt. They have roughly 8 linkshells, completely maxed out. When a mark spawns and some locates it, the horde shows up and waits (normally). No one claims it until a time on the eorzean clock is set (usually). People usually form parties of mostly tanks and healers, as these jobs make it the easiest to quickly generate emnity and get full credit. Any single player interested in hunting is invited to join the horde and people are routinely shunned for pulling early, trolling, or griefing.
Other helpful tips: White mages should pre cast medica II and regen, tag the mob as soon as its pulled with an aero, and then spam medica II and use a benediction <tt> to generate hate quickly.
Tanks should use their highest hate generating move (i.e. rage of halone) in conjunction with their non GCD moves. Only spam flash if you can't see the mob.
If you can't see the mob, go into first person and move side to side.
Party leaders should put down a waymark on the mob so players know not to go there, and another waymark in the crowd so your team knows where to gather for medica II precasting.
The result of all of this has been a community that has, for better or worse, come together to work towards a common goal. I did this, off and on, for a day and a half, and I ended up with enough seals for 2 oils, 1 sand, a chocobo respec and a couple hundred extra left over. The only issue is constantly having to teleport occasionally crashing my client. But usually party leaders are so cool they wait for you to return, and no one tries to get you booted. We even hold spots for people to leave and do mysterious maps because we keep over capping myth!
Last edited by NyneAlexander; 07-21-2014 at 11:06 PM.



A broken system is a broken system, no matter how you handle it, it's not fun, it's not difficult, not even grindy, it's just a come here and get your reward, reminds me of those phone games where you just have to start them to get your reward and come back in 1h to get the next one.
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