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  1. #1
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80

    Scale PVE Rewards based on 1st/2nd/3rd place

    I'm surely not the only person who's tired of going in for the PVP, and having to deal with people looking to coast through frontlines to collect their 50 myth and 25 soldiery.

    We wouldn't put up with people refusing to accomplish goals in a dungeon or raid. Why should we put up with it in frontlines?

    Provide an incentive to actually win frontlines by scaling myth and soldiery awards to team performance.

    My suggestion?
    10 myth 5 soldiery for 3rd place.
    25 myth 15 soldiery for 2nd place.
    50 myth 25 soldiery for 1st place.

    About the same ratio of rewards for wolfmarks and exp for placing 3rd, 2nd, 1st.
    (0)

  2. #2
    Player
    Pomp's Avatar
    Join Date
    Jan 2012
    Posts
    21
    Character
    Srava Kralnu
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Not a chance.
    (2)

  3. #3
    Player
    Marokei's Avatar
    Join Date
    Jul 2014
    Posts
    1
    Character
    Marokei Angur
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    If that happened, no one would play frontlines to begin with.
    (2)

  4. #4
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Aside from the people who actually want to PVP.
    (0)

  5. #5
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    The suggestion makes sense, but it's unfair on the individual. In Frontlines is heavily dependent on how well your alliance is doing, you could be doing your job in your group with a handful of other people; but if the rest of the alliance is running around like headless chickens then you're going to end up in last place.

    I know where each group is suppose to go and what each group is suppose to do, but if your designated group doesn't go Heliodrome or if your own party members are running around the map on their own then you will probably lose.

    The scaling of PVE rewards might be better if there was more focus on solo PVP, but Frontlines is pretty dependent on working as a well organised team. Punish the individual for the mistakes of other individuals?
    (0)

  6. #6
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Phenidate View Post
    Aside from the people who actually want to PVP.
    Isn't that the same ppl who want to steamroll low morale noobs in frontlines?

    Quote Originally Posted by Chiramu View Post
    The suggestion makes sense, but it's unfair on the individual. In Frontlines is heavily dependent on how well your alliance is doing, you could be doing your job in your group with a handful of other people; but if the rest of the alliance is running around like headless chickens then you're going to end up in last place.

    I know where each group is suppose to go and what each group is suppose to do, but if your designated group doesn't go Heliodrome or if your own party members are running around the map on their own then you will probably lose.

    The scaling of PVE rewards might be better if there was more focus on solo PVP, but Frontlines is pretty dependent on working as a well organized team. Punish the individual for the mistakes of other individuals?
    I agree which is why I propose making 50 the minimum:

    3rd place: 50 myth. 25 sol
    2nd place: 75 myth 50 sol
    3rd place: 100 myth 75 sol

    alternatively the sol rewards can be reserved for 1st place only (in which case, players that won get 25 instead of 75) or tied into the group's skill (As in you may be a skilled healer, but if the rest of your team sucks then you would get low sol tomes)

    If you're gonna point out that too much let me point towards hunts and both Crystal Tower raids.
    (1)