I was wondering what you guys think about the on-screen understanding of what's happening. What i mean by this is being able to see who's doing what (Mostly DoM) without having to consult HP bars. I think currently one problem is, all casting animations are the same with no difference between different types of magic, and it's very easy to lose sight of the magic effects when they actually occur on a player (such as a cure or spell) or a target (debuff etc).
Aside from simply making spell effects more flashy (would be nice in the future), I think it'd be great to add in more interaction between the two parties involved like in FFXII and FFXIII. In this situation, casting a spell would result in them sort of 'throwing' a sphere at their target which looked different depending on what they casted. I think this would be a nice and relatively simple way of displaying what people are casting without having to look away from the action.
What do you guys think about something like that?
What about other visual cues such as HP-bars below a characters name being toggled on?
I was looking for some videos that provided a clear example, but it's quite tough to find specific examples what with FFXIII being pretty fast-paced and all.