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  1. #11
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    I support this idea. It would be a refreshing change.
    (1)

  2. #12
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    What's the point of spawning an S rank in a dungeon? People would never be able to kill them at their current strength, and nerfing them to be killed by 4 people defeats the whole point of calling them S ranks.
    (1)

  3. #13
    Player
    CassTristesse's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Cass Tristesse
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I like this idea too, but S rank prolly not, B and A ranks sound good though. If a group cannot kill an A rank, they can just skip it since its optional from progressing the dungeon. There's alot of areas in dungeons that dont really have any signifigance aside from a side trip. Would add some interest to dungeon runs.
    (0)

  4. #14
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    Good idea. Level 50 dungeons only, and B rank only. I'd start doing high level roulette again just for that chance. Hell, you could make it that they only have a chance of spawning when doing roulette. Could mean a lot less drop outs upon opening scene, too. Wouldn't want it to spawn in the dungeon you had dropped from, so you'd risk that you missed one.

    It would have to give the normal rewards, too.

    But even if not JUST roulette, though roulette should have a higher chance if spawn rate.

    OR if you do a roulette without a full premade party (to help out those in need of course, who are que'ing up), you get a 50% chance of spawn versus a 10% doing a dungeon out of a roulette.

    Either way, the idea is good and I also support it.
    (0)

  5. #15
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    I wouldn't want to see the same hunt marks.

    That said, I am fully in favour of rare enemies/bosses spawning as optional encounters in dungeons. Even though the cynic in me already forsees people abandoning duties halfway through when they realise their target didn't spawn.
    (0)

  6. #16
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I don't look forward to half the team abandoning midway because the hunt didn't spawn, so no.
    (0)

  7. #17
    Player Yahavage's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    347
    Character
    Yahavage Silvanesti
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I like the idea of randon spawns in dungeons, they could be B ranks for the 4 man dungeons, why not? As people have pointed out S/A ranks would be too much, but B ranks would be great. It's still kind of a hunt, just have it spawn in a random location in the dungeon
    (0)

  8. #18
    Player
    Poringing's Avatar
    Join Date
    Jun 2014
    Posts
    68
    Character
    Yari Lanza
    World
    Masamune
    Main Class
    Lancer Lv 50
    Jul 15 patch notes:

    Rank B maximum HP has been raised from solo to light party level, Rank A maximum HP has been raised from light party to full party level.
    Although the Rank S maximum HP level was already intended for multiple parties, we have further raised the necessary number to require even more parties.

    ---

    B ranks - all 4 man dungeons without ilvl restriction (60% spawn rate)
    A ranks - all 8 man dungeons and 4 man dungeons with ilvl restriction (20% spawn rate)
    S ranks - crystal tower/ circus tower (5% spawn rate)

    Also, dungeon NMs only spawn like 1 or 2 rooms before final boss.

    Can't see why B ranks can't be in low level dungeons, in the fields, B rank NMs are basically training dummies that tickle you back. Field A rank NMs only manage to kill a few people because everybody is going full rambo for maximum contribution, in an organised party it should be totally doable. Field S rank NMs mostly rely on out-of-game mechanics (attacking your server connection, attacking your graphics card, etc.) to kill people, they are as technically challenging as A ranks.
    (1)
    Last edited by Poringing; 07-23-2014 at 07:06 AM. Reason: balancing

  9. #19
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Poringing View Post
    snip
    I like this, though still no on S rank. Reason: as it is, it only spawns in 24-48 hours right now, correct? If they made it different for dungeons, or these full raids, they would become even more unruly due to people just wanting to rip through every thing that much faster, that much less communication to get to the end to see if there's an S that spawned. It's already turning into Trollville (CT is; ST is already becoming more and more...) and I'd hate to see even more incentive for it.

    I also like the idea of spawn chance being in the last area of the dungeon, so no drop outs early.

    Someone also suggested possible different marks/names. They could put marks in that fit the theme of the dungeon, or the marks from the region are in the dungeons.
    (0)

  10. #20
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    I think it should be poped only after the final boss, otherwise ppl will keep quitting dungeons for NM hunt.. ^^;
    (0)

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