Quote Originally Posted by Edli View Post
This patch has been pretty strange in terms of gear progression. Now is ridiculously easy getting myth so where does the i80 gear of these dungeons fit in? I decided to just gear up one of my least played classes with those dungeons anyway and after 6 or so runs I got 0 items for my class. What exactly is the point of these new dungeons? Soldiery, I cap it weekly by just doing random stuff in game. Gear, they barely drop any and I can get better gear with myth faster anyway. Challenge, there isn't any.

Ramuh ex suffers the same fate. At least it has a challenge but after the first kill there is no point in redoing it.
In agreement lol.

It all started that SE decided that all non coil gears are to be capped at i100.

Soldiery suddenly become meh.. to the point that before Patch 2.3, raiders doesn't even know what to do with them. It was like, junk grade lol.

Ramuh EX dropping i100 again is.. meh. It is not i110 coil ilvl like how Garuda-Titan-Ifrit EX used to be i90, same level as coil 1. You can't blame people for ignoring second rate gears.

The suddenly they decided to include Sands and Oil of Time in Hunts. Tada! The whole world goes crazy. Suddenly ToS upgrades from junk grade to something useful. Suddenly you have too much Sands/Oil with too little ToS, you wish it was unlimited like Allied Seals and you could go unlimited farming for i110 gears. Suddenly ST(CT2) and Ramuh pieces becomes even more junk because it doesn't worth the effort, just get Soldiery and upgrade them with Sands/Oil later. Your only problem is the amount of ToS and ToS gears you have, and probably how much time you have. A brainless job of hunting without going through the chore of dealing with others in ST(CT2) or coil mechanics but ilvl110 gear.

Not that I am complaining (already decked in i110 and cleared T9 prior to 2.3), but pretty amusing in a sense.