Quote Originally Posted by ShinkuTachi View Post
I personally have no use for the vendor trash, and have never met anyone running dungeons for that. However, getting mats that are actually necessary for crafting progression in chests is random enough as it is (ie: peacock ore, coke, lime sulfur, potash, hardened sap, and animal fat). Personally, I would even argue that the amount of seals needed should be lowered to 1000 seals/mat. Part of the reason I run dungeons personally is to save those mats up because I almost have all my DoHs to 50. I also lot all the gear as well to trade for seals to buy mats.
The new dungeons drop some good looking armor that people might want for vanity (i do). The gear can also be desynth'd if you're a crafter. Putting the crafting mats in the dungeons is stupid. Those 2* mats should be out in the world somewhere, like at mining and botany nodes. Get it out of the dungeons.

And lets be realistic. For every good potash, coke or animal fat you get, you've gotten 3 drops of voidsent blood, filtered water or minium. I wouldn't doubt I would have more of the mats that I actually *wanted* from dungeons if the dungeons only dropped gear and I just traded that stuff in for seals.