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  1. #11
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Well in addition to Hunt, I still do my weekyl coil and ST tower and maybe expert routtle.
    (0)

  2. #12
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Shinku Tachi
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Xellos2099 View Post
    Why not drop both or get rid of the potion box and place crafting material in them? Everyone happy.
    I personally have no use for the vendor trash, and have never met anyone running dungeons for that. However, getting mats that are actually necessary for crafting progression in chests is random enough as it is (ie: peacock ore, coke, lime sulfur, potash, hardened sap, and animal fat). Personally, I would even argue that the amount of seals needed should be lowered to 1000 seals/mat. Part of the reason I run dungeons personally is to save those mats up because I almost have all my DoHs to 50. I also lot all the gear as well to trade for seals to buy mats.
    (1)
    Last edited by ShinkuTachi; 07-18-2014 at 11:28 AM.

  3. #13
    Player
    OdinEon's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    198
    Character
    Char Landale
    World
    Mateus
    Main Class
    Gladiator Lv 81
    Oh yeah, come on, huge pull for that extra last chest, and.... ooooohh Hi-Potion!! LUCKY!!!

    /sarcasm
    (1)

  4. #14
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Vespar View Post
    Crafting materials should drop alongside regular dungeon gear rewards. Not be the ONLY reward
    I'd prefer it if they dropped in the Potion chests. I don't feel motivated to do dungeons over and over if all I'm getting out of it is Filtered Water from every chest.
    (3)

  5. #15
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60
    didnt noticed anything bout less ppl's in dungeons , everything as usual on Balmung : Coils/Myth runs/CT/ST/Ex and trash hunt PF's
    (0)

  6. #16
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    The fact that OP hasn't leveled up crafter doesn't mean that dungeons suddenly should be loaded with tons of gear. I do run new dungeons especially hoping that I will get crafting materials to pimp up my private chamber or simply sell.
    It actually is very good if "I want to speedrun Brayflox 20 times in arow" type of people waste their time camping Naul in Coerthas now.
    (0)

  7. #17
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I thought for a second that you're reccomending that crafting materias be given out as rewards for dungeons and I'm like, HELL YES LET'S DO IT WHY NOT BATTLE AND GATHERING MATERIAS TOO. I'm a minor crafter. I have everything at 50 but I can barely make 2 stars. I could go 2 star or 3 star but I just dont feel like it. Materia prices are killer for someone cheap like me and spritbonding is lame. I spent like 700k on crafting materia out of the blue yesterday so I can hit the craftman stat for a 2 star. Instantly regretted it.
    (0)

  8. #18
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ShinkuTachi View Post
    I personally have no use for the vendor trash, and have never met anyone running dungeons for that. However, getting mats that are actually necessary for crafting progression in chests is random enough as it is (ie: peacock ore, coke, lime sulfur, potash, hardened sap, and animal fat). Personally, I would even argue that the amount of seals needed should be lowered to 1000 seals/mat. Part of the reason I run dungeons personally is to save those mats up because I almost have all my DoHs to 50. I also lot all the gear as well to trade for seals to buy mats.
    The new dungeons drop some good looking armor that people might want for vanity (i do). The gear can also be desynth'd if you're a crafter. Putting the crafting mats in the dungeons is stupid. Those 2* mats should be out in the world somewhere, like at mining and botany nodes. Get it out of the dungeons.

    And lets be realistic. For every good potash, coke or animal fat you get, you've gotten 3 drops of voidsent blood, filtered water or minium. I wouldn't doubt I would have more of the mats that I actually *wanted* from dungeons if the dungeons only dropped gear and I just traded that stuff in for seals.
    (1)

  9. #19
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I was farming Stone Vigil and Tam-Tara HMs today for Monk body, and got fast queues, I don't agree with you that people aren't doing dungeons. I DO agree that the way these crafting materials are dropped NEEDS to change. So much filtered water and voidsent blood. I just want my Monk body, and stop giving me crappy materials. I win rolls on garbage materials and roll a 4 on stuff that I actually want...

    I don't mind if those potions drop, but please put the materials there, and the loot in the main chests... or change the gear to material ratio and increase the materials you get per drop to 3 so you have to get 3 rolls to make a 2 star craft from it with dungeon runs alone, otherwise it just takes forever. I used to stock up on peacock ore back when you bought it with philo with all the extra philo I had laying around, but I would sell it all for quick gil, now it's a pain for me to get it without having to farm seals or get lucky and get ONE in a dungeon.
    (1)

  10. #20
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Do you know what would happen if they put the crafting mats in regular chests?
    Bots would enter, tele to chest, open, leave...

    Just like they did with WP when chests could drop item that was only usable to sell for gil.

    Most of the crafting mats sell from GC for 2500 GC seals, while one gear-piece can be turned in for 900 or so GC seals.
    Keep things as they are, or things will only get worse again.

    Quote Originally Posted by LeonBlade View Post
    I just want my Monk body, and stop giving me crappy materials. I win rolls on garbage materials and roll a 4 on stuff that I actually want...
    Rolling a 4 doesn't matter much if you actually enter as the job you want the piece for so you can needlot. Of course, there is a tiny chance that the other dps is also that job and also want to lot on it.
    (1)

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