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  1. #1
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alexander_Dragonfang View Post
    We don`t blame SE for adding Notorious Monsters/Mark Hunts.

    We blame SE for adding them in the worst way possible.
    Notorious Monsters, Open World, non-FATE, rewards that are worth something, unrestricted... Exactly what people wanted.
    And SE even said that hunts were not even planned originally, but is a result of player feedback.
    (0)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nekodar View Post
    Notorious Monsters, Open World, non-FATE, rewards that are worth something, unrestricted... Exactly what people wanted.
    And SE even said that hunts were not even planned originally, but is a result of FF11's player feedback.
    i have correct you, because that the true actually.
    (0)

  3. #3
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Nekodar View Post
    Notorious Monsters, Open World, non-FATE, rewards that are worth something, unrestricted... Exactly what people wanted.
    And SE even said that hunts were not even planned originally, but is a result of player feedback.
    I'm not a fan of FFXI's timed spawn/placeholder NMs, but let's be serious. No one who wanted FFXI style NMs wanted to see a massive chocobo stampede rushing around from zone to zone zerging down mobs in seconds. Hunts in their current form are more like FATEs with a different name than they are like FFXI's NMs.
    (0)

  4. #4
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Susanoh View Post
    I'm not a fan of FFXI's timed spawn/placeholder NMs, but let's be serious. No one who wanted FFXI style NMs wanted to see a massive chocobo stampede rushing around from zone to zone zerging down mobs in seconds. Hunts in their current form are more like FATEs with a different name than they are like FFXI's NMs.
    What did you think would happen?
    They were certainly not going to make the "Notorious Monsters" claimable so that only one party could get anything from them by being first.
    If they had made them with pop items instead, there would have been other complaints how it's not truly open world, bla bla.

    If they hadn't made the rewards high and relevant, there would have been complaints that it wasn't worth doing.

    If they had made them with any kind of lockout, there would have been complaints...


    There are plenty of things they could do to make the current system better, but what we got is essentially what people asked for. People that shot down anyone that voiced concerns about how it would turn into a mess like we have now.
    (0)
    Last edited by Nekodar; 07-18-2014 at 04:23 PM.

  5. #5
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Nekodar View Post
    What did you think would happen?
    Depends on how they implemented it. Since they implemented it as world spawns that all drop generic currency that can be used to upgrade all soldiery equipment in the game, that can be attacked by anyone with rewards based on contribution, what we got is stampedes of players teleporting around zones zerging everything in site.

    People are now acting as if this is what FFXI NM campers wanted, when the two activities are taken on in completely different ways. What we got in hunts is the same experience we had when ARR first came out and everyone was running around the popular zones zerging every fate in site, except now those FATEs have been replaced with hunt mobs. If FFXI NM campers got that experience, you're right, plenty of people would complain, but what we have now in hunts just isn't it.
    (0)

  6. #6
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Shinku Tachi
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Lets keep in mind that not all suggestion or requests = good/necessary suggestions or requests. Likewise, not all manners of implementation = the proper manner of implementation. With that said, as things are implemented, unforeseen things can happen, and they need to be adjusted around the response and actions of the playerbase; as well as around the activity and lack of activity of the playerbase.
    (1)

  7. #7
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Ain't gonna change anytime soon....
    (0)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    A lot of FFXI players wanted NMs in a sense where you would camp 1 spot and the mob would spawn but the thing that many FFXI players wanted is only 1 party to have claim on the said NM. However a most NMs weren't hard in FFXI either the hardest part was getting the claim.

    I didn't really enjoy NMs in FFXI because I wasted like 3 hours camping Fafnir only to be outclaimed by one of the other 150 people there.
    (0)

  9. #9
    Player
    Spanky's Avatar
    Join Date
    Jul 2013
    Posts
    33
    Character
    Spanky Atrophic
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Marks are going to kill the game. People are literally only doing marks day after day and all day, once their gear is fully upgraded etc.. they will not only have nothing to achieve, but they will also have burned themself out to the point there is no joy in playing. Seriously, I've seen things like this on so many games... that it upsets me that SE is actually let it happen to this.

    This is the downfall of FFXIV. It has been nothing but going up since launch.. and it makes me sad.
    (0)
    Spanky Atrophic - Cactuar

  10. #10
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    People act like the rewards are going to stay the same in 2.4. Like they wont go back down like they've done every progression patch when they release new gear/weapons/coil. Used to hear complaints all the time about weekly lockouts/little open world content. SE sets it free in the catch-up patch and now it's QQing about that.
    (2)
    Last edited by Kuroyasha; 07-18-2014 at 01:45 PM. Reason: wrong spelling of a word

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