Notorious Monsters, Open World, non-FATE, rewards that are worth something, unrestricted... Exactly what people wanted.
And SE even said that hunts were not even planned originally, but is a result of player feedback.
i have correct you, because that the true actually.
I'm not a fan of FFXI's timed spawn/placeholder NMs, but let's be serious. No one who wanted FFXI style NMs wanted to see a massive chocobo stampede rushing around from zone to zone zerging down mobs in seconds. Hunts in their current form are more like FATEs with a different name than they are like FFXI's NMs.
What did you think would happen?I'm not a fan of FFXI's timed spawn/placeholder NMs, but let's be serious. No one who wanted FFXI style NMs wanted to see a massive chocobo stampede rushing around from zone to zone zerging down mobs in seconds. Hunts in their current form are more like FATEs with a different name than they are like FFXI's NMs.
They were certainly not going to make the "Notorious Monsters" claimable so that only one party could get anything from them by being first.
If they had made them with pop items instead, there would have been other complaints how it's not truly open world, bla bla.
If they hadn't made the rewards high and relevant, there would have been complaints that it wasn't worth doing.
If they had made them with any kind of lockout, there would have been complaints...
There are plenty of things they could do to make the current system better, but what we got is essentially what people asked for. People that shot down anyone that voiced concerns about how it would turn into a mess like we have now.
Last edited by Nekodar; 07-18-2014 at 04:23 PM.
Depends on how they implemented it. Since they implemented it as world spawns that all drop generic currency that can be used to upgrade all soldiery equipment in the game, that can be attacked by anyone with rewards based on contribution, what we got is stampedes of players teleporting around zones zerging everything in site.
People are now acting as if this is what FFXI NM campers wanted, when the two activities are taken on in completely different ways. What we got in hunts is the same experience we had when ARR first came out and everyone was running around the popular zones zerging every fate in site, except now those FATEs have been replaced with hunt mobs. If FFXI NM campers got that experience, you're right, plenty of people would complain, but what we have now in hunts just isn't it.
Lets keep in mind that not all suggestion or requests = good/necessary suggestions or requests. Likewise, not all manners of implementation = the proper manner of implementation. With that said, as things are implemented, unforeseen things can happen, and they need to be adjusted around the response and actions of the playerbase; as well as around the activity and lack of activity of the playerbase.
Ain't gonna change anytime soon....
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closed for business till further notice
A lot of FFXI players wanted NMs in a sense where you would camp 1 spot and the mob would spawn but the thing that many FFXI players wanted is only 1 party to have claim on the said NM. However a most NMs weren't hard in FFXI either the hardest part was getting the claim.
I didn't really enjoy NMs in FFXI because I wasted like 3 hours camping Fafnir only to be outclaimed by one of the other 150 people there.
Marks are going to kill the game. People are literally only doing marks day after day and all day, once their gear is fully upgraded etc.. they will not only have nothing to achieve, but they will also have burned themself out to the point there is no joy in playing. Seriously, I've seen things like this on so many games... that it upsets me that SE is actually let it happen to this.
This is the downfall of FFXIV. It has been nothing but going up since launch.. and it makes me sad.
Spanky Atrophic - Cactuar
People act like the rewards are going to stay the same in 2.4. Like they wont go back down like they've done every progression patch when they release new gear/weapons/coil. Used to hear complaints all the time about weekly lockouts/little open world content. SE sets it free in the catch-up patch and now it's QQing about that.
Last edited by Kuroyasha; 07-18-2014 at 01:45 PM. Reason: wrong spelling of a word
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