I have been asking for open world content since 2.0, but what i wanted (and i will assume others wanted) was an open world gearing alternative, with my experience in MMOs, i had in mind it would be worse and slower than doing instanced content but that's fine, because as i said i wanted an alternative, but instead SE gave us mandatory content, and if it's mandatory it's just because the rewards are too high and the difficulty is ridiculously low.

The system is good, the rewards are wrong, things like alex, sands and oils must stay in difficult instanced content, and this is coming from someone that hates instanced content and will never get this kind of gear, and i don't mind as long as i can fun playing the content i like.

The problem here is SEs mindset, they are trying to make content for everyone to be played by the whole server, when they should just be doing content for different kind of players to "split" the population, making every content alive but not crowded.