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  1. #41
    Player
    Malakai's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    224
    Character
    Malakai Bazluth
    World
    Hyperion
    Main Class
    Paladin Lv 100
    1.0 had NMs and they were not over camped because the majority were on 5 minute respawn timers. The loot was unique/untradable, and would only NPC for 1 gil. So the ONLY people camping it were people that wanted the item. Dodore, Elder Mosshorn, and Uraeus were not over camped like HNMs on FFXI. And seriously I miss that. Now the big 3 NMs are gone and most of the others are now FATE's. The problems with the new NM Hunts (which was a nice idea) are that they added too much reward (myth+sold+oils) which created insane amount of demand. Not only that you have all the FFXI mindset lootlust people out there spamming it with/without cheats just so they can say first! and show it off for a week then get bored and cry about nothing to do. In all honesty I liked 1.0 overall better. The world felt more like a real open world. This game is starting to feel more like a console game you either do everything solo (via DF) or you get into a static party the entire game.
    (0)

  2. #42
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    So i see a lot of complaint about hunts in this thread but no one discussing what the issues are?
    Because they are popular?
    Because they have rewards?
    Because you have to look for a mob instead of it being scripted?
    Because the internet?

    srsly? why so srs?
    (0)

  3. #43
    Player
    Sarlazzar's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Sarlazzar Beinharlt
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    I think most ppl are complaining about the bad implementation, but personally I don't like the NM idea, just hated the camping in ffxi, huge waste of time, make game not fun. but oh well, its in the game now, what I find bad about this hunt is, the NMs are not even special, they are just normal monster made bigger, and painted with different colour, no effort put into the design.
    (0)

  4. #44
    Player
    CrustyBread's Avatar
    Join Date
    Jul 2014
    Posts
    1
    Character
    Ronin Tam
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I question the sanity of anybody who seriously wants the NM system from FFXI.
    (0)

  5. #45
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Logo View Post
    So i see a lot of complaint about hunts in this thread but no one discussing what the issues are?
    Because they are popular?
    Because they have rewards?
    Because you have to look for a mob instead of it being scripted?
    Because the internet?

    srsly? why so srs?
    because it was badly implemented, the idea of the NM on FF14 server was a bad idea, it's like they did forget the FATE zerg at the 2.0 when people was farming them for leveling. how is possible to not think that people will redo the same when they have added sand/oil to the loot. and i don't talk of the humongous amount of myth and soldiery given...
    instead to change the fate of boss and rename them, while making it work with the hunt or use the leves system... they did decide to go with the worst system. a bit like for the relic, they have use the easier and the worst.
    for me the 2.2-2.3 have turned FF14:ARR into something getting closer and closer to a FF11-2.

    i still wonder why they don't use the tool that was created for FF14... a lot of them are abandoned likes the leves...why? seriously with a bit of work it will have been amazing.
    (0)

  6. #46
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    I have been asking for open world content since 2.0, but what i wanted (and i will assume others wanted) was an open world gearing alternative, with my experience in MMOs, i had in mind it would be worse and slower than doing instanced content but that's fine, because as i said i wanted an alternative, but instead SE gave us mandatory content, and if it's mandatory it's just because the rewards are too high and the difficulty is ridiculously low.

    The system is good, the rewards are wrong, things like alex, sands and oils must stay in difficult instanced content, and this is coming from someone that hates instanced content and will never get this kind of gear, and i don't mind as long as i can fun playing the content i like.

    The problem here is SEs mindset, they are trying to make content for everyone to be played by the whole server, when they should just be doing content for different kind of players to "split" the population, making every content alive but not crowded.
    (0)

  7. #47
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Logo View Post
    So i see a lot of complaint about hunts in this thread but no one discussing what the issues are?
    Because they are popular?
    Because they have rewards?
    Because you have to look for a mob instead of it being scripted?
    Because the internet?

    srsly? why so srs?
    Short honest answer?

    Server stability was already proven to not be able to hold large amounts of players in a single area on a single mob. (Odin / Behemoth)

    Average zone size isn't large enough to accommodate varied spawns and large mobs seeing as you can get from one end to the zone to another in virtually no time, it would help if the average zone size was around the size of Southern Thanalan or Coerthas.

    World travel is too easy (cheap / fast) via Aetherites and party teleports making it so it takes literally no time for large numbers of people to overflow an area and zerg the spawns, keep in mind these zones AREN'T empty when people are teleporting to them. players are still doing FATEs / leveling / questing etc when these mobs spawn.

    Mob damage / HP doesn't properly scale when large numbers of people rush and burn them down, it's likely these mobs were designed for groups of anywhere around 16-20 or so people for S rank not the 50 + that a lot of them are seeing.

    The rewards are high which wouldn't be a problem if they were available from more sources (which they will be eventually) but for now with the ease of hunts compared to other venues it becomes the go to content encouraging more people to participate than the game can handle.


    People try to liken this to FFXI's NM system but tend to forget that even in the hayday of teleports/outpost warps it still took considerably longer to get to any one NM / HNM when they were up unless you were in a group actively camping it during it's window.

    In most cases you were sitting in a zone for hours waiting for it to pop during it's window and unless your entire group was there (HNMs mostly) holding the mob on pop with a small party while you waited for your LS to rush to help you.

    They way hunts were advertised they were designed for small - mid group content, not something the entire server is intended to do simultaneously, it's likely that was more along the lines of what FATEs were probably meant to accomplish.
    (1)
    Last edited by Ryel; 07-18-2014 at 06:22 PM.

  8. #48
    Player
    Alkar's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Lilith Lufaise
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    The biggest issue I have with hunts is that this event is now all the server is doing. Just check your PF and 99% of parties are for hunts while the other content is pretty much neglected. Something needs to be done because having to rush all over the place to hopefully get 1 note isn't my idea of fun. And SE is to blame, the players are simply doing this because the rewards for hunts are insane and this is how the system was implemented. It's not even fair because some players (PS3 users especially) can't even participate properly due to loading times/marks not showing and a bunch of other issues.
    (0)

  9. #49
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Arkenaw View Post
    This is literally the solution to every problem this game has had. It's amazing to me that an MMO can even exist without one. There's no way a small group of QA testers can simulate what a server full of players will do to content.
    This reminds me of the testing server for FF11 and how people reported "This new Fenrir ability will be useless unless you change it, because players do not think your way" and got the reply "No, this is how we want it to follow the lore. People using or liking content is not necessary."

    Or maybe more like in FF14 when we say we want better summon design and get told "Nah, we settled for this kind of lore and ugly is part of it and we won't care what you think".

    Player satisfaction is simply not part of a MMO company strategy. Instead the focus is on things that can work like a drug and keep people playing.
    (0)

  10. #50
    Player
    Sipherous's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    67
    Character
    Siph Erous
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Really Hunts are much better implemented than any NM system in any mmo.

    Think about it no other MMO lets u get credit for NM kills without being in the primary kill part (whoever did most DPS basically) or in some cases claimed the mob first. This mean you get no loot no recognition blah blah blah blah.

    The spawn rates are reasonably fast enough that people don't have to camp a specific spot and be the first one to get a hit off when the mob spawns.

    The fact the spawns are random also helps in the spawn camping issue.

    The biggest fault in the system right now relies on the players themselves. They are greedy, they are lazy they expect instant gratification for doing very little on the player part. Truth is how many people actually search vs how many stand around wait for a <pos> of <flag> then teleport and go.

    Next are the cheaters and unfortunately it wont stop. There will always be cheating, someone will find a way and in most cases unless u report it they will get away with it, its a program it has code it can be bypassed and abused it wont help to quit the game over it and just telling NCsoft that so in so is cheating only points them to observe nothing more. If SE banned every tom, dick and harry that was accused of (without proof) cheating the population would be very low.

    There is nothing wrong with the system. There is something dearly wrong with the players and that's the sad state of gaming these days.
    (1)

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