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  1. #1
    Player
    dharh's Avatar
    Join Date
    Jun 2014
    Posts
    4
    Character
    Dharh Fingle
    World
    Cactuar
    Main Class
    Gladiator Lv 27
    Lower the reward, add higher ranks. Give us some serious marks to take down. Like S+, S++, and even S++plus. Hell give us super rare doomsday once a couple weeks multi-raid marks.

    I know this isn't EQ. It's not supposed to be. But I _do_ miss the super hard mobs that require highly tuned groups/raids. So far FFXIV has nothing the currently compares to the kind of requirements EQ has for some epic mobs.

    Other than that, quit your bitchin.
    (0)

  2. #2
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    So i see a lot of complaint about hunts in this thread but no one discussing what the issues are?
    Because they are popular?
    Because they have rewards?
    Because you have to look for a mob instead of it being scripted?
    Because the internet?

    srsly? why so srs?
    (0)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Logo View Post
    So i see a lot of complaint about hunts in this thread but no one discussing what the issues are?
    Because they are popular?
    Because they have rewards?
    Because you have to look for a mob instead of it being scripted?
    Because the internet?

    srsly? why so srs?
    because it was badly implemented, the idea of the NM on FF14 server was a bad idea, it's like they did forget the FATE zerg at the 2.0 when people was farming them for leveling. how is possible to not think that people will redo the same when they have added sand/oil to the loot. and i don't talk of the humongous amount of myth and soldiery given...
    instead to change the fate of boss and rename them, while making it work with the hunt or use the leves system... they did decide to go with the worst system. a bit like for the relic, they have use the easier and the worst.
    for me the 2.2-2.3 have turned FF14:ARR into something getting closer and closer to a FF11-2.

    i still wonder why they don't use the tool that was created for FF14... a lot of them are abandoned likes the leves...why? seriously with a bit of work it will have been amazing.
    (0)

  4. #4
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Logo View Post
    So i see a lot of complaint about hunts in this thread but no one discussing what the issues are?
    Because they are popular?
    Because they have rewards?
    Because you have to look for a mob instead of it being scripted?
    Because the internet?

    srsly? why so srs?
    Short honest answer?

    Server stability was already proven to not be able to hold large amounts of players in a single area on a single mob. (Odin / Behemoth)

    Average zone size isn't large enough to accommodate varied spawns and large mobs seeing as you can get from one end to the zone to another in virtually no time, it would help if the average zone size was around the size of Southern Thanalan or Coerthas.

    World travel is too easy (cheap / fast) via Aetherites and party teleports making it so it takes literally no time for large numbers of people to overflow an area and zerg the spawns, keep in mind these zones AREN'T empty when people are teleporting to them. players are still doing FATEs / leveling / questing etc when these mobs spawn.

    Mob damage / HP doesn't properly scale when large numbers of people rush and burn them down, it's likely these mobs were designed for groups of anywhere around 16-20 or so people for S rank not the 50 + that a lot of them are seeing.

    The rewards are high which wouldn't be a problem if they were available from more sources (which they will be eventually) but for now with the ease of hunts compared to other venues it becomes the go to content encouraging more people to participate than the game can handle.


    People try to liken this to FFXI's NM system but tend to forget that even in the hayday of teleports/outpost warps it still took considerably longer to get to any one NM / HNM when they were up unless you were in a group actively camping it during it's window.

    In most cases you were sitting in a zone for hours waiting for it to pop during it's window and unless your entire group was there (HNMs mostly) holding the mob on pop with a small party while you waited for your LS to rush to help you.

    They way hunts were advertised they were designed for small - mid group content, not something the entire server is intended to do simultaneously, it's likely that was more along the lines of what FATEs were probably meant to accomplish.
    (1)
    Last edited by Ryel; 07-18-2014 at 06:22 PM.