Agree. This makes the situation worst and as long as such program exist this will make hunts unfair to those player who wants to do them legit.Hunts are ok, until i heard about bogus hunters using radar apps and teleporting hacks. Disgusting to hear just to go ahead in the game. SE will never satisfy anyone until an end to this and other problems like RMT's and bots (mining with afk icons on top of them? really?) are checked and dealt with for good. Being beaten out of a mark because of a mob is one thing, even fair, but knowing that there is someone out there beating you through hacks is really below the belt.
And the game was probably dead then too, oh wait, she's back, and the game is dead again?Do you recall in patch 2.0 and 2.1 when Allagan tomestones of Mythology gave us item level 90 gear, which was equivalent to the item level 90 gear from the Binding Coil of Bahamut?
At that time, players were, as you put it, "handed top-tier gear for just grinding out Allagan tomestones."
There was top item level gear found in the coil, and there was top item level gear found outside the coil. If you wanted BiS, you needed a combination of both. I didn't see any of this complaining when casual players could have top level gear then (although it required lots of grinding, like it does for the Hunt), so why is the world coming to an end now?
Hardcore Final Fantasy fans, who want to play a Final Fantasy MMO, have two places to go, here or back to XI, they can do what they want, people will probably stay here.
I don't mean anyone insult or malice, but XI was dead in 2006, STO and SWTOR were both dead some time back, and surprisingly im still waiting for any of those to stop breathing.
Hunts are a drunken donnybrook brawl in an 1860's saloon, but they wont be the end of XIV.
Spellbinder gets it.
Last edited by Lamentations; 07-18-2014 at 04:11 PM.
What did you think would happen?I'm not a fan of FFXI's timed spawn/placeholder NMs, but let's be serious. No one who wanted FFXI style NMs wanted to see a massive chocobo stampede rushing around from zone to zone zerging down mobs in seconds. Hunts in their current form are more like FATEs with a different name than they are like FFXI's NMs.
They were certainly not going to make the "Notorious Monsters" claimable so that only one party could get anything from them by being first.
If they had made them with pop items instead, there would have been other complaints how it's not truly open world, bla bla.
If they hadn't made the rewards high and relevant, there would have been complaints that it wasn't worth doing.
If they had made them with any kind of lockout, there would have been complaints...
There are plenty of things they could do to make the current system better, but what we got is essentially what people asked for. People that shot down anyone that voiced concerns about how it would turn into a mess like we have now.
Last edited by Nekodar; 07-18-2014 at 04:23 PM.
I am not fond of this hunt system, it has exposed much of the dark side of humanity in this game some people like to call community.
I am an older gamer (52), perhaps because I have always worked heavy labor jobs I have developed a "kick down a wall and walk out of here" mentality.
SE and the players will work this out, me, I like to hit things until they stop moving, it isn't broke so I don't fix it.
Log in and get your weapons and gear, go hunt, have fun.
At the risk of being too realistic, go get the job done.
This hunt system sucks, show them it wont stop you.
When I have a bad day sometimes I take my trusty warchicken to one of the strongholds and just try to get killed, the right spot in lvl 50 mob areas with a fate boss and tightly packed adds ocassionaly gets that job done,, great way to shed stress.
Last edited by Lamentations; 07-18-2014 at 04:37 PM.
I have to object here. While -some- players are certainly making colossal anuses out of themelves (fake S-rank shouts, general hunt-related trolling, pulling a mark when the person who actually found the damn thing elected to send out a shout and wait for a decent group of people to have a chance to come get it, and of course the hackers) I've also seen a LOT of really good play. Maybe it's just because I tend to hunt "off-hours" and do things at least semi-old-fashioned (I'm not in a hunting LS and don't plan on it, my favorite way is for a party of eight players to each search a different zone and call to the others if they find stuff) but the players I've ended up hunting with are 99% great guys. They crack jokes, they announce "here's the mob, I'm gonna pull it at XX:XX time, hurry on over!", they more than happily invite people who ask to party up unless their party's already full... I spent four hours farming marks yesterday and wound up with about 350 seals total over the run. And aside from one or two jerks who didn't want to play nice, it was a very pleasant and enjoyable time.
Saying the system sucks, or it's shown the dark side of humanity, is far FAR too simplistic a perspective to take here. There's a lot, a LOT of great playstyle and sportsmanship and community that's popped up far in excess.
... now if Square could just fix the rendering problem. T_T I was in one of the parties that downed Bonnacon yesterday and I never actually once saw him, all I could do was run around guessing at his location and spamming Flash/Scorn all over the place. While looking at about ten different area effects from people not even in my party, and waving hi to the inexplicably visible Eos and Selene some scholars from another party entirely had out.
[QUOTE=Brine_Gildchaff;2278730]I have to object here. While -some- players are certainly making colossal anuses out of themelves (fake S-rank shouts, general hunt-related trolling, pulling a mark when the person who actually found the damn thing elected to send out a shout and wait for a decent group of people to have a chance to come get it, and of course the hackers)
I stopped right here, because you agreed with me then disagreed with me, ok.
I also hunt off hours, and a group (including me) waited almost 3 minutes before a blm pulled, good people are out there and so are the bad.
I ignore the bad, but they are still there, and they make the most noise, you look at the silver linings, I see both.
Sorry to say you that but a lot of people who stoped the XI to go to the XIV returned to the XI... not all (far from it) but i'll say that 50% of the XI players i knew who went to the XIV returned to the XI (when i asked the reason i heard was: game too easy, no end-game...) I continue to play FFXI 2 times/week for some LS events (you know, massive event the XIV doesn't have)
Lower the reward, add higher ranks. Give us some serious marks to take down. Like S+, S++, and even S++plus. Hell give us super rare doomsday once a couple weeks multi-raid marks.
I know this isn't EQ. It's not supposed to be. But I _do_ miss the super hard mobs that require highly tuned groups/raids. So far FFXIV has nothing the currently compares to the kind of requirements EQ has for some epic mobs.
Other than that, quit your bitchin.
Depends on how they implemented it. Since they implemented it as world spawns that all drop generic currency that can be used to upgrade all soldiery equipment in the game, that can be attacked by anyone with rewards based on contribution, what we got is stampedes of players teleporting around zones zerging everything in site.
People are now acting as if this is what FFXI NM campers wanted, when the two activities are taken on in completely different ways. What we got in hunts is the same experience we had when ARR first came out and everyone was running around the popular zones zerging every fate in site, except now those FATEs have been replaced with hunt mobs. If FFXI NM campers got that experience, you're right, plenty of people would complain, but what we have now in hunts just isn't it.
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