Notorious Monsters, Open World, non-FATE, rewards that are worth something, unrestricted... Exactly what people wanted.
And SE even said that hunts were not even planned originally, but is a result of player feedback.
i have correct you, because that the true actually.
I'm not a fan of FFXI's timed spawn/placeholder NMs, but let's be serious. No one who wanted FFXI style NMs wanted to see a massive chocobo stampede rushing around from zone to zone zerging down mobs in seconds. Hunts in their current form are more like FATEs with a different name than they are like FFXI's NMs.
What did you think would happen?I'm not a fan of FFXI's timed spawn/placeholder NMs, but let's be serious. No one who wanted FFXI style NMs wanted to see a massive chocobo stampede rushing around from zone to zone zerging down mobs in seconds. Hunts in their current form are more like FATEs with a different name than they are like FFXI's NMs.
They were certainly not going to make the "Notorious Monsters" claimable so that only one party could get anything from them by being first.
If they had made them with pop items instead, there would have been other complaints how it's not truly open world, bla bla.
If they hadn't made the rewards high and relevant, there would have been complaints that it wasn't worth doing.
If they had made them with any kind of lockout, there would have been complaints...
There are plenty of things they could do to make the current system better, but what we got is essentially what people asked for. People that shot down anyone that voiced concerns about how it would turn into a mess like we have now.
Last edited by Nekodar; 07-18-2014 at 04:23 PM.
Depends on how they implemented it. Since they implemented it as world spawns that all drop generic currency that can be used to upgrade all soldiery equipment in the game, that can be attacked by anyone with rewards based on contribution, what we got is stampedes of players teleporting around zones zerging everything in site.
People are now acting as if this is what FFXI NM campers wanted, when the two activities are taken on in completely different ways. What we got in hunts is the same experience we had when ARR first came out and everyone was running around the popular zones zerging every fate in site, except now those FATEs have been replaced with hunt mobs. If FFXI NM campers got that experience, you're right, plenty of people would complain, but what we have now in hunts just isn't it.
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