Honestly this.
Just because they added something that was and is massively in demand doesn't mean they chose the best method of implementing it.
It's great that they did add it, but the system still needs tuning.
I still do. Outside of a hot-joinable game like the original PSO that does the concept right, I hate instances, so anything that shifts the game away from a focus on those is welcome. Even if the hunts have... issues...
Plus, I really loathe the idea of trying to herd people into a particular type of gameplay. Trying to push me into content I dislike is only going to push me away from the game entirely. :-/
A lot of FFXI players wanted NMs in a sense where you would camp 1 spot and the mob would spawn but the thing that many FFXI players wanted is only 1 party to have claim on the said NM. However a most NMs weren't hard in FFXI either the hardest part was getting the claim.
I didn't really enjoy NMs in FFXI because I wasted like 3 hours camping Fafnir only to be outclaimed by one of the other 150 people there.
Marks are going to kill the game. People are literally only doing marks day after day and all day, once their gear is fully upgraded etc.. they will not only have nothing to achieve, but they will also have burned themself out to the point there is no joy in playing. Seriously, I've seen things like this on so many games... that it upsets me that SE is actually let it happen to this.
This is the downfall of FFXIV. It has been nothing but going up since launch.. and it makes me sad.
Spanky Atrophic - Cactuar
People act like the rewards are going to stay the same in 2.4. Like they wont go back down like they've done every progression patch when they release new gear/weapons/coil. Used to hear complaints all the time about weekly lockouts/little open world content. SE sets it free in the catch-up patch and now it's QQing about that.
Last edited by Kuroyasha; 07-18-2014 at 01:45 PM. Reason: wrong spelling of a word
Player
Yes people wanted Hunts but the way they implement these was very bad.
I feel like there's nothing wrong with the hunt and 99% of the problem are the -people- in the hunt to be honest. People are greedy, people are selfish. But at the same time people are willing to help one another and to grow together. However what you are seeing with the hunt is exactly what happens IRL with resources. Limited amounts with numerous groups fighting over one thing. Sharing in theory would be nice but someone may take it from under your nose while you are waiting for someone else to benefit. Or there's simply not enough to go around. My point is that the hunts bring out the worst and the best in human nature itself.
There's simply no way we can do hunts so that -everyone- is pleased or benefits. We could do the best we can to ensure as many people as possible do but this is oft difficult nary impossible.
Hunts were needed, they are an amazing content with an unlimited potential for players to enjoy.The customer is not always right, especially when that customer is an MMO player. Adding features just because the community wants them is terrible design. Hunts were not needed, Odin and Behemoth should have proved it doesn't work well. Not only that, but increasing their HP because the community demanded it was possibly the worst possible fix they could have added.
http://forum.square-enix.com/ffxiv/t...-in-open-world.
Open world content is great and all, but causing a Zergfest? Lets face it the size of the maps in FFXIV, and the original idea of FFXIV is mainly on instance content, we should have saw this coming.
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I think alot of the resentment stems from the fact that Hunts don't drop gear. Instead, you pick a Hunt from the bounty board and hunt it down for seals that you then use to buy the gear that people likely expected to be drops. The reason they went with seals instead of drops is the same reason people hated camping NMs in XI, the drops wound up becoming a source of strife between players. People all tying to out-camp eachother for the slim hope of getting the drop. People already complain about the atmas, imagine if you had to deal with that on a single mob on an hourly respawn schedule. The Hunt system tries to alleviate that by awarding seals and it's the seals that handle the rest of what NMs would have offered. There's also the fact you have to earn hundreds of seals, further appeasing the people complaining that gear's being handed out like candy (which it never was, but it's futile trying to tell them that).
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