Quote Originally Posted by Zaero View Post
It's kind of hard to satisfy players when they scream "do this or I QUITTTTT!" or think they know your game's code better than you only to do just that and get "NOT LIEK THAT!" in response after it's added.

Example: People wanted Titan Ex to no longer be a barrier for the other EX fights. It got removed, and people then complained on how many "Fail Groups" popped up. People wanted more players in lowbie dungeons (for leveling alt classes), then people complained about forced SR/people "selecting" their roulettes.

I could go on but my point is clear. There's WAY more to designing a game system than "CoolGuy69" (or insert other internet name) could understand, and everyone who THINKS they could do better/could code better obviously has never actually worked on a game before.
If this were true we would still be playing 1.0

Player satisfaction (within reason) is what keeps an MMO alive or did you forget this game uses a subscription model?

Nothing in an MMO stays the same as it was when the game was launched.

The most profitable and longest lasting MMOs were the ones that took player feedback into consideration, both when developing new content for the game and adjusting content that had been already added.

Game developers are like anyone else, they have ideas that they attempt to put into action and while some of them may work as they expected, others do not. Yoshida himself has admitted this on multiple occasions both regarding new content and current game balance, feel free to revisit the topics on Coil clearing, and Warrior job balance, as well as the future of the job/class system, and stat allocation.

So yeah, while "CoolGuy69" might not know SE's internal coding structure for the game, he certainly knows what he's willing to spend his money on next month.