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  1. #21
    Player
    Lionhand's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Gael Monsoon
    World
    Mateus
    Main Class
    Thaumaturge Lv 50
    Hunts are ok, until i heard about bogus hunters using radar apps and teleporting hacks. Disgusting to hear just to go ahead in the game. SE will never satisfy anyone until an end to this and other problems like RMT's and bots (mining with afk icons on top of them? really?) are checked and dealt with for good. Being beaten out of a mark because of a mob is one thing, even fair, but knowing that there is someone out there beating you through hacks is really below the belt.
    (2)

  2. #22
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HumsterMKX View Post
    Open world content is great and all, but causing a Zergfest? Lets face it the size of the maps in FFXIV, and the original idea of FFXIV is mainly on instance content, we should have saw this coming.
    You mean the devs should have saw this coming. Too many times now they have implemented stuff with no thought about how the players would handle/deal with it. Part of developing content for an MMO is to at least try to predict what the players will do with it, not just testing with 5 other folks and giving it the ok. I see a couple ways they can go about fixing this crap in the future, setting up a test server, or firing some of the staff and replacing them with people that can think ahead.
    (3)

  3. 07-18-2014 01:46 PM

  4. #23
    Player
    RunaRugar's Avatar
    Join Date
    Aug 2013
    Posts
    178
    Character
    Surasha Thuishuishiel
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    Yep, game is dead. I mean never before in FFXIV: ARR we were handed top-tier gear just for grinding stuff like Allagan Tomestones, and since all the Soldiery gear has the best stats everybody is getting BiS from Hunts.

    Let's face it, Hunts were supposed to be a "Casual fix", as in, casual players/non-raiders needed a way of getting their i110 gear. If you look at it from a casual player POV, log in the game, do hunts for 2-3 hours max, log out, doing this you could get up to 500 allied seals assuming Hunts are the only thing you do and that you don't miss any mark (which is really not likely). Treated like the casual content it's supposed to be, it's working as intended.

    The main issue is hardcore players (aka players the Hunt's rewards weren't directed at exclusively) people who, since have probably already cleared coil for the week, have nothing left to do and no-life Hunts. People being greedy, wanting to have all the new items you can get with allied seals, is also a problem, but is one SE can't fix.

    If you are one of "those" raiders, you can still look down people with only Soldiery gear since you have High Allagan so you will still feel special, there is really no downside.

    How about making roulettes give allied seals as well? It will actually make people go back to doing roulettes since I'm pretty sure anyone doing Hunts cap myth and sold while doing them.
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    I hope you all look forward to it!
    Quote Originally Posted by Hvinire View Post
    please look forward to it, kupo!

  5. #24
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the hunt are not ok, it's not playing, we are most of the time waiting...and when finally we get to find one of this prey....they are zerg by tons of player.
    the idea of the NM it's as bas as it can be. the FATE was a zerg when it was the best way to level up, it was easy to see it coming with the hunt.

    i still don't see why we get more and more stuff a la FF11, when we are in FF14: ARR, not FF11-2! why they don't have used the leves system that ingame, if it was not good, update it and make it better. because if you don't level up craft and gather.... the leves are simply useless!
    by the way, why add NM when we had already FATE Boss, that are actually the ancient NM of the V1? they loose of sight that the game is not only for the nostalgic nor the japanese player. NM are the worst content in a mmorpg like FF14 with soo little area.

    the solution? easy, get ride of all the mechanic of NM, make the prey FATE special for the hunter only level 50. get the daily contract to be treated like Leves... and more important rethink the price/reward ratio.
    like this you will still have the hunt and get something that everybody can do without fall into something stupid as the NM!
    (0)
    Last edited by silentwindfr; 07-18-2014 at 01:54 PM.

  6. #25
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by RunaRugar View Post
    Yep, game is dead. I mean never before in FFXIV: ARR we were handed top-tier gear just for grinding stuff like Allagan Tomestones...
    I'm not sure if you're being serious (One can never be certain when reading text on the internet, so forgive me if I've misread you). Do you recall in patch 2.0 and 2.1 when Allagan tomestones of Mythology gave us item level 90 gear, which was equivalent to the item level 90 gear from the Binding Coil of Bahamut?

    At that time, players were, as you put it, "handed top-tier gear for just grinding out Allagan tomestones."

    Just my opinion, but the introduction of the Hunt is merely taking us back to the balance of 2.1.

    There was top item level gear found in the coil, and there was top item level gear found outside the coil. If you wanted BiS, you needed a combination of both. I didn't see any of this complaining when casual players could have top level gear then (although it required lots of grinding, like it does for the Hunt), so why is the world coming to an end now?
    (2)
    Last edited by Spellbinder; 07-18-2014 at 02:01 PM.

  7. #26
    Player
    RunaRugar's Avatar
    Join Date
    Aug 2013
    Posts
    178
    Character
    Surasha Thuishuishiel
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    Sorry, next time I will include "/sarcasm" at the end, I know it can be difficult to convey the right tone when its on text. It was a simple satire of people going all "QQ THEM BADS GETTING i110 GEAR. OMG DEAD GAME IS DEAD" since back then we were given top tier gear easier (since it was just a tome grind) than now (tome + allied seals grind).
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    I hope you all look forward to it!
    Quote Originally Posted by Hvinire View Post
    please look forward to it, kupo!

  8. #27
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alexander_Dragonfang View Post
    We don`t blame SE for adding Notorious Monsters/Mark Hunts.

    We blame SE for adding them in the worst way possible.
    Notorious Monsters, Open World, non-FATE, rewards that are worth something, unrestricted... Exactly what people wanted.
    And SE even said that hunts were not even planned originally, but is a result of player feedback.
    (0)

  9. #28
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nekodar View Post
    Notorious Monsters, Open World, non-FATE, rewards that are worth something, unrestricted... Exactly what people wanted.
    And SE even said that hunts were not even planned originally, but is a result of FF11's player feedback.
    i have correct you, because that the true actually.
    (0)

  10. 07-18-2014 02:20 PM

  11. #29
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Arkenaw View Post
    It seemed kinda obvious to me, lol.
    I've seen people far more serious about far more outrageous things... The internet is a scary place...
    (0)

  12. #30
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Nekodar View Post
    Notorious Monsters, Open World, non-FATE, rewards that are worth something, unrestricted... Exactly what people wanted.
    And SE even said that hunts were not even planned originally, but is a result of player feedback.
    I'm not a fan of FFXI's timed spawn/placeholder NMs, but let's be serious. No one who wanted FFXI style NMs wanted to see a massive chocobo stampede rushing around from zone to zone zerging down mobs in seconds. Hunts in their current form are more like FATEs with a different name than they are like FFXI's NMs.
    (0)

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