Does anyone know the breakdown of how many PC to PS users there are?
Does anyone know the breakdown of how many PC to PS users there are?
"Increase our inventories!"
SE: "PS2 Limitations prevent us from doing so" = "We have no plans to currently."
Care to explain our Mog Sack, Mog Satchel, 80 Inventory slots and Mog Case that all is based on your native inventory number? Unless I'm mistaken, FFXI was still a PS2 game at that point. The main limitation was they exceeded the amount of space for XI as they never thought XI would live as long as it did.
So you're saying PCs are limited like consoles and are unable to ever be upgraded thus developers having more they can work with as the game ages? Which is why I said look at PC only MMOs - despite all that's available to them, eventually they can do more as technology advances and as the standard user are using more powerful systems.This is grossly inaccurate
The point was: Despite having a lot available to them many devs decide to "Settle for less" instead dof pushing the bar higher. All WoW ever did was make MMOs more accessible to the general populace, thus making MMOs more mainstream than what they were back in 2004.Lets not pretend that modern MMOs aren't pushing the bar higher
Why are almost all new MMOs following the "standard" instead of pushing the bar? They're settling on what works and what is "safe to do", which is why even ARR was redesigned with that minimalistic approach. No one is pretending, if you've dabbled in the MMO market beyond "triple a titles" you'll realize very quickly almost all MMOs that's been released so far haven't really been what you call: "bar raising."
Last edited by Tupsi; 07-18-2014 at 09:26 AM.
The only problem I have with PS3/PS4 is that it seems to be the main reason we aren't allowed to have addons.
Interesting, hadn't read that.
Admittedly, I don't really like the fact that SE (has?) to approve them, but that's more a conflict with the company's decisions as a whole than anything to do with the PS consoles, I'd imagine.
Well actually yeah, they did come out and say Ps2 limitations were why they had to basically come up with multiple ways to work around adding direct inventory after a certain number of gobbie bags and why things like mog locker etc were made instead of using a bag system like seen in other games."Increase our inventories!"
SE: "PS2 Limitations prevent us from doing so" = "We have no plans to currently."
Care to explain our Mog Sack, Mog Satchel, 80 Inventory slots and Mog Case that all is based o your native inventory number? Unless I'm mistaken, FFXI was still a PS2 game at that point. The main limitation was they exceeded the amount of space for XI as they never thought XI would live as long as it did.
which is why i specifically said this:
And when it comes to this:
I'm saying the opposite, that they CAN do more because they can be upgraded, once again the Ps3 is 8 years old
and if we're talking about the current standard one of the major things in MMOs is a mostly zoneless world, something this game DID have before Ps3 release.
and yes that bar has been raised, take a look at the similar FATE style systems of a game like Guild Wars 2 with actual world bosses that don't crash the servers or the "rift" system from RIFT
If you think MMOs function on the same simple level as FFXI years ago you're sorely mistaken
EDIT: Even auto translate limits in FFXI were an issue caused by Ps2 memory limitations at the time
XI forum thread on Ps2 limitations
Last edited by Ryel; 07-18-2014 at 10:01 AM.
Yeah pretty much, look at this whole radar fiasco, they really want to keep the playing field even, so while PC will have random add-ons that does x,y,z, stuff like a parser and whatnot would be implemented on the PS3/PS4 version since that's something they'd approve to be officially supported. There will be stuff they don't support which they said download at your own risk but that holds true for pretty much anything that interacts with your MMO.
Which is something that... I don't know. I don't really like the how I understand the radar to work in general, addon or not, because as I understand it it searches everywhere and that's not something a regular addon would do (NPCscan in WoW is the closest thing I can think of and that only finds mobs within vision radius that have already spawned.) But, again, it kinda sounds like PS is holding back what addons can and cannot happen, which I don't like. I have no problem with PS3/4, but it does kind of prevent the game from reaching it's maximum potential as a PC experience. Which is... fine, I guess, overall? It just kinda leaves a slightly sour taste, that so many small QoL changes (for me) could have already been easily implemented with addons (like mob HP values, mining node marking/tracking, a solid parser with a DPS breakdown by ability, etc.)
Also I want an Xperl style so I can see a character portrait.![]()
This. How long would this game survive without the PS3/4 players? I doubt the PC user base alone would carry it for as long as FFXI. The first version bombed remember and a lot of people on here seem to look back on that as fondly as XI.
This ^^How\\'s this any different from all the other threads on this topic?
My point of view as a player is this. I have a ps3 and i bought the game, so quit designing content that my system cannot handle (hunts, odin...). I don\\'t give a crap about the ps3 limitations and how much better the game could be if they stopped supporting it. As long as it is, i expect content to reflect that.![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.