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  1. #31
    Player
    Eye_Gore's Avatar
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    Jun 2014
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    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Does anyone know the breakdown of how many PC to PS users there are?
    (0)

  2. #32
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ryel View Post
    Except that it was? Don't get me wrong i started playing FFXI on Ps2 release when it came out, i even remember the additional $100 or so i had to pay for the HDD.
    "Increase our inventories!"
    SE: "PS2 Limitations prevent us from doing so" = "We have no plans to currently."

    Care to explain our Mog Sack, Mog Satchel, 80 Inventory slots and Mog Case that all is based on your native inventory number? Unless I'm mistaken, FFXI was still a PS2 game at that point. The main limitation was they exceeded the amount of space for XI as they never thought XI would live as long as it did.


    This is grossly inaccurate
    So you're saying PCs are limited like consoles and are unable to ever be upgraded thus developers having more they can work with as the game ages? Which is why I said look at PC only MMOs - despite all that's available to them, eventually they can do more as technology advances and as the standard user are using more powerful systems.

    Lets not pretend that modern MMOs aren't pushing the bar higher
    The point was: Despite having a lot available to them many devs decide to "Settle for less" instead dof pushing the bar higher. All WoW ever did was make MMOs more accessible to the general populace, thus making MMOs more mainstream than what they were back in 2004.

    Why are almost all new MMOs following the "standard" instead of pushing the bar? They're settling on what works and what is "safe to do", which is why even ARR was redesigned with that minimalistic approach. No one is pretending, if you've dabbled in the MMO market beyond "triple a titles" you'll realize very quickly almost all MMOs that's been released so far haven't really been what you call: "bar raising."
    (3)
    Last edited by Tupsi; 07-18-2014 at 09:26 AM.

  3. #33
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The only problem I have with PS3/PS4 is that it seems to be the main reason we aren't allowed to have addons.
    (0)

  4. #34
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eissels View Post
    The only problem I have with PS3/PS4 is that it seems to be the main reason we aren't allowed to have addons.
    Nope - They stated any add-on they approve will be implemented on the PS3/PS4 version as an update to the interface.
    (2)

  5. #35
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tupsi View Post
    Nope - They stated any add-on they approve will be implemented on the PS3/PS4 version as an update to the interface.
    Interesting, hadn't read that.

    Admittedly, I don't really like the fact that SE (has?) to approve them, but that's more a conflict with the company's decisions as a whole than anything to do with the PS consoles, I'd imagine.
    (0)

  6. #36
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Tupsi View Post
    "Increase our inventories!"
    SE: "PS2 Limitations prevent us from doing so" = "We have no plans to currently."

    Care to explain our Mog Sack, Mog Satchel, 80 Inventory slots and Mog Case that all is based o your native inventory number? Unless I'm mistaken, FFXI was still a PS2 game at that point. The main limitation was they exceeded the amount of space for XI as they never thought XI would live as long as it did.
    Well actually yeah, they did come out and say Ps2 limitations were why they had to basically come up with multiple ways to work around adding direct inventory after a certain number of gobbie bags and why things like mog locker etc were made instead of using a bag system like seen in other games.

    which is why i specifically said this:

    Quote Originally Posted by Ryel View Post
    Things like varied gear designs, larger zones, lack of add-on support and inventory restrictions were all born of the developers basically trying to ensure content worked on what was steadily becoming a dated system
    And when it comes to this:

    Quote Originally Posted by Tupsi View Post
    So you're saying PCs are limited like consoles and are unable to ever be upgraded thus developers having more they can work with as the game ages?
    I'm saying the opposite, that they CAN do more because they can be upgraded, once again the Ps3 is 8 years old

    and if we're talking about the current standard one of the major things in MMOs is a mostly zoneless world, something this game DID have before Ps3 release.

    and yes that bar has been raised, take a look at the similar FATE style systems of a game like Guild Wars 2 with actual world bosses that don't crash the servers or the "rift" system from RIFT

    If you think MMOs function on the same simple level as FFXI years ago you're sorely mistaken

    EDIT: Even auto translate limits in FFXI were an issue caused by Ps2 memory limitations at the time

    XI forum thread on Ps2 limitations
    (2)
    Last edited by Ryel; 07-18-2014 at 10:01 AM.

  7. #37
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eissels View Post
    Interesting, hadn't read that.

    Admittedly, I don't really like the fact that SE (has?) to approve them, but that's more a conflict with the company's decisions as a whole than anything to do with the PS consoles, I'd imagine.
    Yeah pretty much, look at this whole radar fiasco, they really want to keep the playing field even, so while PC will have random add-ons that does x,y,z, stuff like a parser and whatnot would be implemented on the PS3/PS4 version since that's something they'd approve to be officially supported. There will be stuff they don't support which they said download at your own risk but that holds true for pretty much anything that interacts with your MMO.
    (0)

  8. #38
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tupsi View Post
    snip
    Which is something that... I don't know. I don't really like the how I understand the radar to work in general, addon or not, because as I understand it it searches everywhere and that's not something a regular addon would do (NPCscan in WoW is the closest thing I can think of and that only finds mobs within vision radius that have already spawned.) But, again, it kinda sounds like PS is holding back what addons can and cannot happen, which I don't like. I have no problem with PS3/4, but it does kind of prevent the game from reaching it's maximum potential as a PC experience. Which is... fine, I guess, overall? It just kinda leaves a slightly sour taste, that so many small QoL changes (for me) could have already been easily implemented with addons (like mob HP values, mining node marking/tracking, a solid parser with a DPS breakdown by ability, etc.)

    Also I want an Xperl style so I can see a character portrait.
    (0)

  9. #39
    Player
    KillyBamp's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Aiye Pochre
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Eye_Gore View Post
    Does anyone know the breakdown of how many PC to PS users there are?
    This. How long would this game survive without the PS3/4 players? I doubt the PC user base alone would carry it for as long as FFXI. The first version bombed remember and a lot of people on here seem to look back on that as fondly as XI.
    (2)

  10. #40
    Player
    echoica's Avatar
    Join Date
    Feb 2014
    Posts
    202
    Character
    Velvet Aurora
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Moqi View Post
    How\\'s this any different from all the other threads on this topic?

    My point of view as a player is this. I have a ps3 and i bought the game, so quit designing content that my system cannot handle (hunts, odin...). I don\\'t give a crap about the ps3 limitations and how much better the game could be if they stopped supporting it. As long as it is, i expect content to reflect that.
    This ^^
    (2)

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