I'm sure crafters all around have noticed. Simply put, there are not enough shard income for all the crafting involved, and a lot of shard sinks that keep getting added.
For example, the i70 crafting weapons alone cost 1050 shards total, without counting prereq crafting or crystals needed. The furniture are also using a ton of shards with the prereqs. A lvl 50 country flooring takes 32 shards to craft from scratch. Crafted minions are also a 99 shard deal.
The effect it has on the economy is very noticeable. On Balmung, a server where a ton of legacy characters had their inventory capped with shards, is already seeing shards being more expensive than crystals. I can't imagine how it is on non-legacy servers.
It's got to the point where a basic mats cost is easily 90% its shard requirement, and the rest the other materials. Most of the low level materials are now cheaper from NPC's than crafting them yourselves. And I'm not talking marginally cheaper, usually its more than half cheaper to buy from NPC than craft yourself, simply because of shards pricing.
And really, the options to getting shards are.. sad. Maps are probably the only real income of shards right now short of gathering bots. Gathering shards, and even having the retainer bring shards, gives so little shards its staggering. The demand is simply too much and the means of getting them far too little.
When Desynth came, I figured it would help the shard situation. Alas, it has only made it worse, since people are now crafting stuff just to desynth it, having another shard net loss.
So please, SE, add more ways of getting shards. For example, you could simply allow us to desynth/break Clusters/Crystals like back in 1.0. Or bring shards from beastmen quests back. Anything. But don't let your beautiful crafting system go sour because of something as silly as shards.
Edit: Sorry for the title messup <_<