I do enjoy the new frontlines very much. It reminds me of what AV in WoW back when it was first released. I hope they continue to refine this cross server instanced content.

As much as I love instances PVP, what I'd like to see is open world PVP. I think there's a lot of current mechanics that could benefit from this, particularly shitty gear upgrade progressions that is the ATMA fate grinds. What I envisioned is GC ownership of quadrant of a zone. Contribution to ownership is calculated based on activities done in the zone by all participants (i.e., mob kills, resource gathered, PVP kills, PVP quests, quests, FATE completion, control of towns/outposts, etc. Basically any activity. This should be weighted more for PVP than PVE.).

Score is tallied up at the end of a set period. Once ownership is granted, higher drop rates of shit for all that won ownership of the quadrant. Zone ownership = EVEN higher drop rates of everything, particularly horrible quest items like ATMA and alexandrites and what have you.

I'm approaching this with EVE and Planetside 2 in mind, both of which are awesome games to try out. If not, at least the mechanics that promotes player driven contents.