How exactly did that work in XI? I don't see it working well here, I mean yeah you are able to see the fake enemies in your radar, but the server doesn't know you are able to see them since it's a 3rd party app, SE still cannot know who is able to see them.They can spawn fake enemies that can only be detected if you're reading memory - They did it in FFXI and it only showed up to people who used Windower and certain plugins that parsed memory. Aside in-game measures they can scan your PC but they'd have to update the EULA/TOS to do so.
It's client side, the only thing server side were the stats/drop information - Which is why in XI for example players removed enemy models in order to claim certain ground kings like Fafnir easier until SE made a server check to see if you still retain all particular dats of a certain zone.
Sadly, XIV's client was (maybe still is) fairly open to the point an IE setting was messing with people's login and could be easily manipulated, you were even able to tell the server to do what you wanted, e.g "Make me level 45" and it'll comply, so the way XIV is designed it'd work pretty easily.
Also, yoshi said recently they do monitor the game very closely, they can easily gather the info they needed since to SE's credit, when they really need to gather info about a certain situation, they will. (Salvage Bans) - If you don't know what happened then, the way that worked can't be detected unless they're closely monitoring the situation.
Last edited by Tupsi; 08-03-2014 at 09:06 AM.
The purpose would be to make the feature useless to use. If you see thousands of fake enemies on your screen - then there is no point to use the radar in the first place. Doesn't help report users but it does mess the feature up, and if thats the best they can get that is what they should do. If they want to get very close to spyware (Warden/VAC like) then that works well and can help stop this stuff, but will probably make a few people very uncomfortable.
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