

We told people back when radars went live it was cheating. But the people still made them and included in software. IMO, it needs to be removed from the parse apps.
Won't be - They even updated the radar to make sure people know when it's a chocobo as a quick google search shows. It's easy for SE to catch, they just have to be willing to do it.


You also know when the drones pop.... WITHOUT a radar .. because the pops are timed
oh and parser apps are also considered cheating, so it doesn't matter any more if your parser has a radar or not, because both is considered 3rd party tool that is not allowed

Third party software is not the problem. The problem is the bad game design. Since devs can't do anything about third party tools, it would be nice if they started working on fixing problems with hunt and frotline systems, among other things.
This.
It's fine that they're saying it's not allowed, we all know that already. What I want to know is what are they doing to even the playing field? If they aren't actively finding these people and banning them they gotta do something to help the players that are at a disadvantage, else this really comes down to a "Use it, just don't tell us" scenario.


Someone correct me if I am wrong here.
As far as I can see, the apps work by recieving info from the server itself and translating them to the players.
So unless the app itself actually sent questions to the server, the server have no idea what is going on. To the server, the client is at location xyz, all other mobs are at abc.
So unless SE plans to install spybots to detect unwanted stuff. I dont foresee anything happening.
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Wow , first there were these 'raid tools' beeping and telling what to do , now these 'hunt radars' ,... so are we going to live in the world where normal game playing is like beeing old school or what ? Man I want real hunts real strategy thinking . Relying on appshi..is not cool.
Last edited by Buraspo; 07-19-2014 at 09:26 PM.
I have a suggestion. What if they made the mobs wayyyyy harder to kill ? I mean... its sands and oils o.o!!! Seems that the mobs are way too weak to compare to the gear you can get from beating them. If the mobs were insanely hard to kill they would merit the huge reward. It would force people to cooperate and tell everyone where the target is.
I have to agree with this. I don't know why these mobs fall over like wet noodles. Other games have managed to make difficult monsters that don't just fall to the floor in under 10 when 50 geared characters whack on them. How SE could let this system into the game in its state is beyond me.I have a suggestion. What if they made the mobs wayyyyy harder to kill ? I mean... its sands and oils o.o!!! Seems that the mobs are way too weak to compare to the gear you can get from beating them. If the mobs were insanely hard to kill they would merit the huge reward. It would force people to cooperate and tell everyone where the target is.
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