Peopel WERE doing Ramuh before the titan nerfI think the problem is Ramuh is deceptively difficult. People think it's easier than Leviathan or Titan because you don't fall off...but I've beaten titan with someone eating dirt below but even 1 death in Ramuh right now will cause a wipe because the lack of DPS will not get you past the ads phase. Without voice chat its very difficult and your group has to be a perfectly coordinated marching band to clear it on top of having well geared DPS. Our group with an average ilvl of 96 had a very hard time and we've yet to clear it. I haven't even dont any real hunts (i've yet to see an S rank) but I don't feel like going back to Ramuh until my ilvl goes up to 100 at least.
Well...why do Ramuh? The rewards are only i100 compared to i110 of hunts and SCoB. Hunts are ruining the game because it's like applying this to Labyrinth of The Ancients. Are people not doing that because of hunts? No, it's because the loot is old and useless in comparison to the newer gear available.
Hunt is not a new thing, it is someone who brought mindlessly from FFXI. Even in FFXI, they nerfed it finally (make the NMs trigger spawned), I am in HNM LS FFXI, we have the best gears, a lot of money that jacked up the price of everything (inflation is insane), monopolized 90% rare drops (for selling), have the most relic and mystic weapons (bcoz of having money), but we have only a few friends (HNM LSs view other HNM LS as competitors and the ordinary player viewed us as monopoly)!
Providing an alternative way to progress as SE intended, daily hunt and force spawned weekly hunt is more than enough, why have the players playing this win-lose game. Player plays the game for fun but not learning life lessons!
The biggest mistake was putting i100 gear rewards in every single new activity...
Except the Hunt.
The solution, without damaging the viability of the hunt, is to dissipate players into other activities by giving THOSE activities i110 rewards. This isn't rocket science and I don't know why people don't understand that. Split the playerbase, hunts become more viable, casual people who don't want to hunt don't have to hunt.
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