Fates:
-Mostly of the time level sync you so the monsters don't die in 10 seconds
-Adjust difficulty based on how many people killed the last one
-You can almost always earn full credit even if you arrive late
-Rewards a couple seals and some gil
Hunt:
-No level sync so you kill a monster with your overgeared i90+ character and can use every single skill
-Difficulty never changes
-You rarely receive full credit unless you got there first in a full party
-Rewards seals that can be exchanged for upgrades to end game gear
Last edited by Nukocafe; 07-18-2014 at 03:58 AM.



Yep, I agree completely. As I said in another thread, it was meant to give more casual non-raiders a way to improve their characters, yet all it's done has helped "the rich get richer."That is bad enough, but the fact that everyone is doing The Hunt makes it impossible for casual players to actually get anywhere with it. That was the intent of The Hunt, right, to give casual players an alternate way to gear up? Well that's backfired because the hardcore players have created groups of hundreds that swarm any Mark the moment it's up and thus makes it impossible for casual players to actually get anything out of it.
IMO the people complaining are the ones with a very comfortable static. Even dare to voice their complain on getting same loot from coil every week and rubbing it on casual players.just OUT-RAGEOUS.
To me I wouldn't call the items you get from hunting are EASY, to me are more like accessible to get. You still need to GRIND for hours to get 750 seals (which is probably 7 or 8 hours straight) Plus remember you are up against 22k users per server? you will lose marks constantly. Is not like I log in do a dungeoun and tadah! I got all seals!! You will miss marks and etc. People are quick to complain....
If there's something that needs fixing is the amount of seals you get per daily hunt from 1 to 10.
And again we agree to disagree
Nope. I haven't even beaten Turn 5, let alone stepped foot into Second Coil. I shouldn't be able to go get ilvl110 gear with zero effort. You're also missing the point that it's not even the casual non-static players who are benefiting from this. Hunts are being abused by the elite and making it impossible for them to get anything out of it. This is hurting the casual or slower players in two ways. It's taking players out of Coil so there are less people to help them get in there, and it's causing all the hardcore players to gather up on the Hunts and exclude those casual or slower players from it.
As others have said in this thread as well, this is only benefiting the already hardcore players. Especially when they start cheating by using third-party apps and starting fights or harassment when someone else actually gets lucky enough to find a Hunt before them. It's a mess out there and a limit on the Seals you can get per day or week is really badly needed to put a stop to it.



I too, who have complaints about the hunts, have not beaten T5 nor ever set foot in second coil. I thought this would be a normal, non-static crazed way to get a few upgrades to my soldiery gear.
So, far after a week of particpating in hunts, I'm sitting on 166 seals, while I see hardcore raiders zerging every hunt possible, and walking around in 4-6 pieces of upgraded gear and weapons.
Like I say we agree to desagree.I'm only taking from what I have observed. Plus 2.4 is round the corner ilvl110 is gonna be so last year. There's a reason why sands (cause that's people's issue) are so "easy" to get. Yoship ain't daft
Of course we can agree to disagree, but that doesn't mean I won't respond when I do disagree. So long as this thread stays civil, I'm fine hearing from both sides.
2.4 is in 3-4 months, I don't really consider that "round the corner". I don't want to put up with 4 months of this nonsense.
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