

But it won't be obsolete right away. Even when 2.4 hits and new Coil and Tome items come out, you won't be decked out in the right away. You still have the lockout on Coil and the weekly Tome Limit. i110 stuff, ie the stuff people are chasing like rabid dogs, will still be valid for a while AFTER 2.4.
The two biggest issues are that Ramuh is largely irrelevant in player progression at this point; he drops a sexy ring to be sure, and is great as a source of i100 weapons with no weekly limit, but in the face of i110 weapon and gear readily available from the hunt, he falls to the wayside. Second issue is how many people are gated from him by Mog because Mog didn't drop a reward many people had an interest in at the time.
You can really only blame square enix for giving the new primal, the face of their patch--such a weak reward in face of the other content they added in.
I'm all for running content for fun and challenge, but finding groups for him right now is like pulling teeth, and it's hard to convince many of my friends to run him because, well, hunts.
I personally only run hunts in the dead of night and the break of dawn. Any other time and it's just too stressful and too much of a drama fest.
I think the problem is Ramuh is deceptively difficult. People think it's easier than Leviathan or Titan because you don't fall off...but I've beaten titan with someone eating dirt below but even 1 death in Ramuh right now will cause a wipe because the lack of DPS will not get you past the ads phase. Without voice chat its very difficult and your group has to be a perfectly coordinated marching band to clear it on top of having well geared DPS. Our group with an average ilvl of 96 had a very hard time and we've yet to clear it. I haven't even dont any real hunts (i've yet to see an S rank) but I don't feel like going back to Ramuh until my ilvl goes up to 100 at least.
Peopel WERE doing Ramuh before the titan nerfI think the problem is Ramuh is deceptively difficult. People think it's easier than Leviathan or Titan because you don't fall off...but I've beaten titan with someone eating dirt below but even 1 death in Ramuh right now will cause a wipe because the lack of DPS will not get you past the ads phase. Without voice chat its very difficult and your group has to be a perfectly coordinated marching band to clear it on top of having well geared DPS. Our group with an average ilvl of 96 had a very hard time and we've yet to clear it. I haven't even dont any real hunts (i've yet to see an S rank) but I don't feel like going back to Ramuh until my ilvl goes up to 100 at least.

If they would just increase the daily rewards I'd be happy. I don't want to be a part of the zerg, but I would like to participate in the hunt enough to get rewards, but 7 a day is a slap in the face.


This is really one of the alternate progression players have been screaming for and what was originally promised by Yoshi-P. He promised multiple ways to upgrade your ilvl gear and weapons iirc. Then when everyone found out it was only upgradable from coil, they were like um, wtf. But now we have multiple ways as it was intended. It's unfortunate that it is creating a lack of players for other content, but that will pass, likely sooner then later. Sense it is really easy to get a lot of the gear people have been waiting for. My only concern is later once most people have what they need, will it become like fates, and will the S class's be impossible to beat like Gorgi is over at North Thanalan? Well I kind of take that back, because if you want to beat that fate I believe you could probably shout and/or PF and get enough people to kill it. As long as they keep feeding new gear into notes NPC, people will still be around to do the hunts.

So basically: people are sick and tired of anything that instanced. And here they have a chance to break away from the boring daily queuing for another ID that locks you out for another 15-30 minutes.
Mob Hunt doesn't ruin the game, it just shows what people wanted all this time, the open world content that is worth your time.
P.S I have to agree though, that the Elite Marks should be tougher and make more window for other players to participate
I don't think you are right, exactly. It's not that everyone doing The Hunt just wanted worthwhile content in the open world, it's that they want the fastest way to the high level gear. As seen in the Reddit thread I linked to that made me want to make this thread, there are lots of people that would be doing the other new content, but the mentality of focusing on Hunts prevents them from doing so.So basically: people are sick and tired of anything that instanced. And here they have a chance to break away from the boring daily queuing for another ID that locks you out for another 15-30 minutes.
Mob Hunt doesn't ruin the game, it just shows what people wanted all this time, the open world content that is worth your time.
P.S I have to agree though, that the Elite Marks should be tougher and make more window for other players to participate
Additionally, it's just too easy to gear up now. Having alternative methods is fine, I love The Hunt in theory, but it's too easy right now and the hostility that has been created from it isn't worth it (people being harassed for using the system as intended, people using third-party apps to cheat, constant bickering). The more I talk about it on here the more convinced I am that they need to put some kind of daily or weekly limit on how many seals you can get or how often you can get any kind of rewards from Hunts.
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