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  1. #11
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    This is really one of the alternate progression players have been screaming for and what was originally promised by Yoshi-P. He promised multiple ways to upgrade your ilvl gear and weapons iirc. Then when everyone found out it was only upgradable from coil, they were like um, wtf. But now we have multiple ways as it was intended. It's unfortunate that it is creating a lack of players for other content, but that will pass, likely sooner then later. Sense it is really easy to get a lot of the gear people have been waiting for. My only concern is later once most people have what they need, will it become like fates, and will the S class's be impossible to beat like Gorgi is over at North Thanalan? Well I kind of take that back, because if you want to beat that fate I believe you could probably shout and/or PF and get enough people to kill it. As long as they keep feeding new gear into notes NPC, people will still be around to do the hunts.
    (1)

  2. #12
    Player
    haseo0730's Avatar
    Join Date
    Jun 2011
    Location
    Archadian Empire
    Posts
    55
    Character
    Meredy Aifread
    World
    Masamune
    Main Class
    Alchemist Lv 50
    So basically: people are sick and tired of anything that instanced. And here they have a chance to break away from the boring daily queuing for another ID that locks you out for another 15-30 minutes.

    Mob Hunt doesn't ruin the game, it just shows what people wanted all this time, the open world content that is worth your time.

    P.S I have to agree though, that the Elite Marks should be tougher and make more window for other players to participate
    (2)

  3. #13
    Player
    Karyou's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Kaie Karyou
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by haseo0730 View Post
    So basically: people are sick and tired of anything that instanced. And here they have a chance to break away from the boring daily queuing for another ID that locks you out for another 15-30 minutes.

    Mob Hunt doesn't ruin the game, it just shows what people wanted all this time, the open world content that is worth your time.

    P.S I have to agree though, that the Elite Marks should be tougher and make more window for other players to participate
    I don't think you are right, exactly. It's not that everyone doing The Hunt just wanted worthwhile content in the open world, it's that they want the fastest way to the high level gear. As seen in the Reddit thread I linked to that made me want to make this thread, there are lots of people that would be doing the other new content, but the mentality of focusing on Hunts prevents them from doing so.

    Additionally, it's just too easy to gear up now. Having alternative methods is fine, I love The Hunt in theory, but it's too easy right now and the hostility that has been created from it isn't worth it (people being harassed for using the system as intended, people using third-party apps to cheat, constant bickering). The more I talk about it on here the more convinced I am that they need to put some kind of daily or weekly limit on how many seals you can get or how often you can get any kind of rewards from Hunts.
    (5)

  4. #14
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Karyou View Post
    That is bad enough, but the fact that everyone is doing The Hunt makes it impossible for casual players to actually get anywhere with it. That was the intent of The Hunt, right, to give casual players an alternate way to gear up? Well that's backfired because the hardcore players have created groups of hundreds that swarm any Mark the moment it's up and thus makes it impossible for casual players to actually get anything out of it.
    Yep, I agree completely. As I said in another thread, it was meant to give more casual non-raiders a way to improve their characters, yet all it's done has helped "the rich get richer."
    (1)

  5. 07-18-2014 03:22 AM

  6. 07-18-2014 03:24 AM

  7. #15
    Player
    haseo0730's Avatar
    Join Date
    Jun 2011
    Location
    Archadian Empire
    Posts
    55
    Character
    Meredy Aifread
    World
    Masamune
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Vivi_Bushido View Post
    You do realize that all the hunts are, are just fates just without the big, "FATE UP" and blue fate circle right?
    Your point is ?
    (1)

  8. #16
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    IMO the people complaining are the ones with a very comfortable static. Even dare to voice their complain on getting same loot from coil every week and rubbing it on casual players.just OUT-RAGEOUS.

    To me I wouldn't call the items you get from hunting are EASY, to me are more like accessible to get. You still need to GRIND for hours to get 750 seals (which is probably 7 or 8 hours straight) Plus remember you are up against 22k users per server? you will lose marks constantly. Is not like I log in do a dungeoun and tadah! I got all seals!! You will miss marks and etc. People are quick to complain....

    If there's something that needs fixing is the amount of seals you get per daily hunt from 1 to 10.

    And again we agree to disagree
    (1)

  9. 07-18-2014 03:48 AM

  10. #17
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Vivi_Bushido View Post
    You do realize that all the hunts are, are just fates just without the big, "FATE UP" and blue fate circle right?
    Fates:
    -Mostly of the time level sync you so the monsters don't die in 10 seconds
    -Adjust difficulty based on how many people killed the last one
    -You can almost always earn full credit even if you arrive late
    -Rewards a couple seals and some gil

    Hunt:
    -No level sync so you kill a monster with your overgeared i90+ character and can use every single skill
    -Difficulty never changes
    -You rarely receive full credit unless you got there first in a full party
    -Rewards seals that can be exchanged for upgrades to end game gear
    (1)
    Last edited by Nukocafe; 07-18-2014 at 03:58 AM.

  11. #18
    Player
    Karyou's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Kaie Karyou
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Mature View Post
    IMO the people complaining are the ones with a very comfortable static. Even dare to voice their complain on getting same loot from coil every week and rubbing it on casual players.just OUT-RAGEOUS.
    Nope. I haven't even beaten Turn 5, let alone stepped foot into Second Coil. I shouldn't be able to go get ilvl110 gear with zero effort. You're also missing the point that it's not even the casual non-static players who are benefiting from this. Hunts are being abused by the elite and making it impossible for them to get anything out of it. This is hurting the casual or slower players in two ways. It's taking players out of Coil so there are less people to help them get in there, and it's causing all the hardcore players to gather up on the Hunts and exclude those casual or slower players from it.

    As others have said in this thread as well, this is only benefiting the already hardcore players. Especially when they start cheating by using third-party apps and starting fights or harassment when someone else actually gets lucky enough to find a Hunt before them. It's a mess out there and a limit on the Seals you can get per day or week is really badly needed to put a stop to it.
    (0)

  12. #19
    Player
    Seibah's Avatar
    Join Date
    May 2014
    Posts
    64
    Character
    Saber Pendragon
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MissE View Post
    Ramuh's new too, it's clearly all about the effort vs the reward, especially after the hotfix on Ramuh.
    The two biggest issues are that Ramuh is largely irrelevant in player progression at this point; he drops a sexy ring to be sure, and is great as a source of i100 weapons with no weekly limit, but in the face of i110 weapon and gear readily available from the hunt, he falls to the wayside. Second issue is how many people are gated from him by Mog because Mog didn't drop a reward many people had an interest in at the time.

    You can really only blame square enix for giving the new primal, the face of their patch--such a weak reward in face of the other content they added in.

    I'm all for running content for fun and challenge, but finding groups for him right now is like pulling teeth, and it's hard to convince many of my friends to run him because, well, hunts.

    I personally only run hunts in the dead of night and the break of dawn. Any other time and it's just too stressful and too much of a drama fest.
    (0)

  13. #20
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I too, who have complaints about the hunts, have not beaten T5 nor ever set foot in second coil. I thought this would be a normal, non-static crazed way to get a few upgrades to my soldiery gear.

    So, far after a week of particpating in hunts, I'm sitting on 166 seals, while I see hardcore raiders zerging every hunt possible, and walking around in 4-6 pieces of upgraded gear and weapons.
    (0)

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