FusionX posted an article over on Gamerescape about how he feels and what he's witnessed with regards the Hunt system so far.

I agree with a lot of what he has to say and while I was reading it, I began to wonder why the content had been implemented this way. I couldn't fathom it, but I did come up with an alternative solution, which I detailed in the comments of the article and will repeat here. Would appreciate any thoughts/criticisms!

In my opinion, the hunts are a great concept, executed terribly. Why they chose to run them as essentially Unmarked FATEs, rather than a small modification of Treasure Hunts is beyond me.

I suggest:
- removing the current daily hunts for regular/FATE mobs. pointless.
- instead put two rank B and one rank A bill up each day. Put a rank S up for each week.
- while you have the bills in your possession, there is a chance that a little shiny silver ??? will appear somewhere in the appropriate zone for you and anyone in your party. Presumably that can't be totally random positioning, but perhaps randomised between 20-30 spawn points across the zone.
- this chance is spawn-window based in the same way it is currently; 1hr for Bs, 4hrs for As, 48hrs for Ss.
- once your party is gathered, like in Treasure Hunts, you can click the ??? to spawn the mob that pops locked to your party only. everyone in the party gets credit for the kill.
- balance so that Rank B and A can be beaten by a light party and S by a very well-geared full party.
- throw in a Bestiary log with the lore, like the sightseeing log, for good measure.