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  1. #51
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Frein View Post
    Protect and Shell definitely could use a duration of 30 minutes or even 1 hour. There is nothing skillful about babysitting short buffs that don't drastically alter the outcome of a battle. It's merely incredibly annoying and I find it incredible that you're fine with something being a nuisance by design. We wouldn't want to have fun while playing a game, now would we? That would be just awful!
    The problem with increasing duration of Pro/Shell is that they become gimmick spells. If you have them last 60 minutes, what is really the point? You could just lower the Att/M.Att of mobs and get the same result.

    It 'worked' in FFXI because you needed a WHM to get Pro/Shell 5. Here, anyone can cast Pro/Shell if they really want. There will pretty much never be a situation where you don't have Pro/Shell due to the class system. So then whats the point in having them if they're on 24/7?

    Is it also annoying to constantly re-apply poison/bio/dia/etc? Pro/Shell act like any other skill you have to re-apply every 30sec-3minutes. You can't single out these spells when nearly every other skill/ability acts the same way.

    They definitely need to increase the potency of Pro/Shell, that's for sure.
    (0)

  2. #52
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Ryndael View Post
    Stoneskin's buff is already based off of Mind, it blocks the same amount of damage as you heal with Cure II (Stoneskin II). Why would they change it to Piety? Piety only has to do with accuracy and dot damage.
    Are you sure they are based off MND? I thought mind only affected your MP pool and not the healing potency (unlike FFXI) and that only INT affected your magic potency (cures and nukes alike).

    Also I said PIE off my head like that, my suggestion could work with MND or INT or PIE w/e they decide to do with the stats when they are done with the overhaul. Stoneskin might already be affected by a stat since it has the cure potency but my exemple was more for protect and shell as the thread suggested and I threw stoneskin and shock spike and etc in there since they should all be affected the same way.
    (0)

  3. #53
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rexus View Post
    The problem with increasing duration of Pro/Shell is that they become gimmick spells. If you have them last 60 minutes, what is really the point? You could just lower the Att/M.Att of mobs and get the same result.
    This is a valid point but it is simple to solve by making it CON/WHM only or by making it less potent for off-classes.
    (0)

  4. #54
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Blah BLAH BLAH.

    You people basically want the game being played for you right now.

    If it has higher potency, basically it should cost A LOT more and cause lot's of enmity midbattle. The weaker one doing the opposite.

    But like I said, you like the game being played for you. A 30 minutes buff. Might as well be a selfbuff like Defender that you turn on and off..... SMH

    Glad SE doesn't listen to everything that's said on the forums.
    (0)

  5. #55
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DeadRiser View Post
    Blah BLAH BLAH.

    You people basically want the game being played for you right now.

    If it has higher potency, basically it should cost A LOT more and cause lot's of enmity midbattle. The weaker one doing the opposite.

    But like I said, you like the game being played for you. A 30 minutes buff. Might as well be a selfbuff like Defender that you turn on and off..... SMH

    Glad SE doesn't listen to everything that's said on the forums.
    I guess you also love crafting because repeatedly using Standard Synthesis for hours is so much fun and "doing it yourself".
    (0)

  6. #56
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Frein View Post
    I guess you also love crafting because repeatedly using Standard Synthesis for hours is so much fun and "doing it yourself".
    *Read the signature*

    I will agree that craft is tedious. But casting a spell? A strong spell midbattle? Having to decide in that important battle if it's worth the enmity and strong defense/mgdefense to cast it while also maybe dying for it? It's called a trade off for a reason.

    That's why I also don't like auto block. It should be Your shield is raised, you have higher defense and lower attack/acc. Your shield is down, you have lower defense but high attack/acc.

    It's called a trade off. A 30 minutes buff that uses mp? That just doesn't really seem logical IMO.
    (0)

  7. #57
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DeadRiser View Post
    *Read the signature*

    I will agree that craft is tedious. But casting a spell? A strong spell midbattle? Having to decide in that important battle if it's worth the enmity and strong defense/mgdefense to cast it while also maybe dying for it? It's called a trade off for a reason.

    That's why I also don't like auto block. It should be Your shield is raised, you have higher defense and lower attack/acc. Your shield is down, you have lower defense but high attack/acc.

    It's called a trade off. A 30 minutes buff that uses mp? That just doesn't really seem logical IMO.
    You would have a point if:

    a) Pro/Shell were "strong spells".

    and

    b) Pro/Shell had a longer cooldown than duration, forcing you to pick key moments to use them in.

    Neither is true, so people simply cast it every four mins or so and it pisses them off.
    (0)

  8. #58
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Frein View Post
    You would have a point if:

    a) Pro/Shell were "strong spells".

    and

    b) Pro/Shell had a longer cooldown than duration, forcing you to pick key moments to use them in.

    Neither is true, so people simply cast it every four mins or so and it pisses them off.
    Do you not read what they post? They have plans in the future is what they meant by stronger buffs.
    (0)

  9. #59
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DeadRiser View Post
    Do you not read what they post? They have plans in the future is what they meant by stronger buffs.
    It doesn't matter. They're still not reactive spells, so people will spam keep them up at all times and continue to be pissed if the duration is short.

    Right now when people don't refresh Pro/Shell, it's not because they have no MP or time, it's because they can't be bothered to. That's a clear as day sign of bad design right there.
    (0)

  10. #60
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Frein View Post
    It doesn't matter. They're still not reactive spells, so people will spam keep them up at all times and continue to be pissed if the duration is short.

    Right now when people don't refresh Pro/Shell, it's not because they have no MP or time, it's because they can't be bothered to. That's a clear as day sign of bad design right there.
    Which is why they will most likely be changing things. You do realize we can only go up to r50? There are some tiers of spells that aren't released yet because we aren't high enough in level. Just wait. They have to balance out class uniqueness and that good stuff soon.
    (0)

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