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  1. #1
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Frein View Post
    Protect and Shell definitely could use a duration of 30 minutes or even 1 hour. There is nothing skillful about babysitting short buffs that don't drastically alter the outcome of a battle. It's merely incredibly annoying and I find it incredible that you're fine with something being a nuisance by design. We wouldn't want to have fun while playing a game, now would we? That would be just awful!
    The problem with increasing duration of Pro/Shell is that they become gimmick spells. If you have them last 60 minutes, what is really the point? You could just lower the Att/M.Att of mobs and get the same result.

    It 'worked' in FFXI because you needed a WHM to get Pro/Shell 5. Here, anyone can cast Pro/Shell if they really want. There will pretty much never be a situation where you don't have Pro/Shell due to the class system. So then whats the point in having them if they're on 24/7?

    Is it also annoying to constantly re-apply poison/bio/dia/etc? Pro/Shell act like any other skill you have to re-apply every 30sec-3minutes. You can't single out these spells when nearly every other skill/ability acts the same way.

    They definitely need to increase the potency of Pro/Shell, that's for sure.
    (0)

  2. #2
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rexus View Post
    The problem with increasing duration of Pro/Shell is that they become gimmick spells. If you have them last 60 minutes, what is really the point? You could just lower the Att/M.Att of mobs and get the same result.
    This is a valid point but it is simple to solve by making it CON/WHM only or by making it less potent for off-classes.
    (0)