Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 60
  1. #41
    Player

    Join Date
    May 2011
    Posts
    2
    I agree with you there! That would make playing a bit more easier and you wont have to rebuff so many times.
    (0)

  2. #42
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Personally i don't see how the buffs duration is their weak point right now..
    Then again im used to playing (most) mmos (out there), where you run around with a full set of buffs lasting (if your lucky) 7 minutes.

    5-7 Minutes is actually a pretty long time for a buff you know.
    Anything more then that quickly starts to move into the ''to long to bother looking if the icon is even there'' area.

    If 5-7 minute buffs bother you so much, why not rather complain about debuffs..?
    Although people forget about those often since they don't give a shiny icon next to your own status, they're actually as effective (often a lot more) as for example protect/shell.

    But, if you have your mind set about complaining about those 2 buffs,
    try complaining about their actual weak point, which isnt the duration, but the recast time.
    (0)

  3. #43
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Aeyis View Post
    Personally i don't see how the buffs duration is their weak point right now..
    Then again im used to playing (most) mmos (out there), where you run around with a full set of buffs lasting (if your lucky) 7 minutes.

    5-7 Minutes is actually a pretty long time for a buff you know.
    Anything more then that quickly starts to move into the ''to long to bother looking if the icon is even there'' area.

    If 5-7 minute buffs bother you so much, why not rather complain about debuffs..?
    Although people forget about those often since they don't give a shiny icon next to your own status, they're actually as effective (often a lot more) as for example protect/shell.

    But, if you have your mind set about complaining about those 2 buffs,
    try complaining about their actual weak point, which isnt the duration, but the recast time.
    5-7 minutes for such a minor buff falls more into the 'no one in the group bothers to keep it up'

    I'm in an Ixali grind right now and its been 2 hours since we last cast these two spells.
    (3)

  4. #44
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Yeah a bit longer duration on these spells would be nice 20-30mins would be perfect imo.
    (0)

  5. #45
    Player

    Join Date
    Aug 2011
    Posts
    148
    Maybe I just do things a little slower and more carefully than most. But the day I learned Protect my life got a lot easier as a caster. Solo, it's mandatory. I can't take hits! In a party with my friend I try to keep Shock Spikes and Protect on her constantly, it's my way of contributing and trying to prevent slowdown or a situation where I have to heal. Because healing just destroys MP.

    An increased duration might be nice, but I also think that it's fine as is. I think a great idea would be for an animation to show on the spell fading. Like a shattering version of the normal effect you see when you gain Protect. This could apply to all status spells, since the icons are kinda small and there's no noticeable message when they're gone.
    (0)

  6. #46
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DeadRiser View Post
    No it's not a "horrible" way to look at things.

    I mean it's almost the same thing as in other games. The stronger the attack (or job) the slower the class usually is. It's a trade off. They trade off duration for potency and vice versa. Makes perfect sense.

    I think they should make the first protect and shell last a bit longer and the second teir protect/shell spells you get should be short like they are now but more potent.

    Their logic isn't flawed, and it is supposed to be a nuisance. What will you do? Risk the enmity to cast an AoE buff or sit their and keep healing? The game is finally challenging and here we go with "ZOMG I'M TIRED OF CASTING PROTECT/SHELL"...
    No, it actually is a horrible way to look at things. You cannot make short duration the trade-off for potency. People will simply keep re-casting it and remain annoyed because they feel they have to do it. If you really want to limit a strong buff, you put a cooldown on it (think Punishing Barbs) so that it actually cannot be used at all times.

    Protect and Shell definitely could use a duration of 30 minutes or even 1 hour. There is nothing skillful about babysitting short buffs that don't drastically alter the outcome of a battle. It's merely incredibly annoying and I find it incredible that you're fine with something being a nuisance by design. We wouldn't want to have fun while playing a game, now would we? That would be just awful!
    (3)

  7. #47
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I agree that Protect and shell should have a longer timer but I also think that spells like Stoneskin, shock spikes, protect, shell, etc should have their effectiveness and lenght improved with the caster's PIE (piety). So the higher the PIE of the caster, the longer the buff last and is more effective (stoneskin absorbs more dmg, protect gives more defense, etc).
    (0)

  8. #48
    Player
    Ryndael's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    103
    Character
    Ryndael Ragnarok
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    I agree that Protect and shell should have a longer timer but I also think that spells like Stoneskin, shock spikes, protect, shell, etc should have their effectiveness and lenght improved with the caster's PIE (piety). So the higher the PIE of the caster, the longer the buff last and is more effective (stoneskin absorbs more dmg, protect gives more defense, etc).

    Stoneskin's buff is already based off of Mind, it blocks the same amount of damage as you heal with Cure II (Stoneskin II). Why would they change it to Piety? Piety only has to do with accuracy and dot damage.
    (0)
    Last edited by Ryndael; 08-04-2011 at 02:46 PM.

  9. #49
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I didn't even notice that my thread got a dev response. lol

    With that being said, I still think that Protect/Shell need a duration buff. Right now their effects seem to barely make a difference anyway. Or if they're going to stay the way they are, make the AOE for both THM and CON circular AOE and fairly massive.
    (1)

  10. #50
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aramyth View Post
    I didn't even notice that my thread got a dev response. lol

    With that being said, I still think that Protect/Shell need a duration buff. Right now their effects seem to barely make a difference anyway. Or if they're going to stay the way they are, make the AOE for both THM and CON circular AOE and fairly massive.
    I think it'd be a huge misconception to think that they actually do nothing. No, the effects are very noticeable and you'll definitely want the buffs on whenever possible. However, it's not like you'll want to use them reactively in specific situations because the impact just isn't big enough and you actually don't have to as it's quite possible to keep them running indefinitely. You can't, for instance, try to save someone on the brink of death by buffing their defenses. This leads to Protect and Shell being benefits you expect a CON to provide at all times and they are quite capable of delivering. It's merely annoying to have to re-cast them all the time.
    (0)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast