Quote Originally Posted by Bayohne View Post
Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
I would like that very much.
But the general philosophy of protect and shell duration has to change, too. The duration has to increase in general.

Considering this, a Tier 3 Protect /Shell would be nice.
Protect I - very long duration (20min+), low damage reduction (~-5%), very low MP costs
Protect II - long duration (10-20min), decent damage reduction (~-15%), low MP costs
Protect III - medium duration 3-5min, high damage raduction (~25%), high MP costs

Protect II would be your allround Protect, which you are spamming during leves, battles and so on.
Protect III would be for really important fights, when you need every % reduction.

And i also would like to come back on my sugeestion to bind the duration with stats, f.e. Mind.
So the stats are going to balance it for you.

This would be also a nice additional motivation to increase your stat points, which is in my opinion extremely important for an rpg.