Protect and shell should mean something more. Increased potency and duration up to 10 mins. Don't care if this means it costs more. And crap, if you're going to go the Cure Curaga route, why not the Protect Protectra, Shell Shellra, Stone Stonera. Like you did it in one aspect but not all, I get its already an AP problem, but seems weird only thing that has two spells like that in this game will be curing. Maybe not seem weird to people who didn't play a lot of FFs, but it seems really odd to me. Also in XI paralyze and slow were super important, whats up with paralyze slow silence bind and such being so completely useless, were you too afraid of RDM solo again? Even though we did it without those anyway in XIV? Why were those spells made so lame?
Spells need to be overhauled, not just Protect and Shell. For both mages too.