Quote Originally Posted by Bayohne View Post
Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
That philosophy is fine, but I'm not sure 10% less physical / magical damage is what I'd call a "powerful" buff. Shock spikes, on the other hand, I feel is very effective. Stunning enemies for a brief moment after they hit you can be quite the equalizer if you have a bunch of things wailing on you.