I hope it last longer the higher rank you are. Would be better imo
I hope it last longer the higher rank you are. Would be better imo
Or simply a 30min duration. i would like to get some activate/desactivate skill, like the maraudeur Rank10 skills, as Glad using the shield by exemple.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
I kinda like it the way it is. I like to play games for their challenge. Having to worry about positive statuses is a good thing IMO
I vote for a higher MP costs/cast time and a decent but not crazy recast on pro/shell without reduction in power. Increase the buff to 30 mins minimum and lets say about a 2-5 minute recast at about 150 mp each?Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
These numbers are just off the top of my head but definately don't need to reduce its effectiveness just to extend the duration.
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Honestly I don't like that vision... call me old fashioned but I'm more for some exclusive conjurer ability to length the duration of all their buffs without lowering the effect, I'm just expressing my likes by the wayChecked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.![]()
That philosophy is fine, but I'm not sure 10% less physical / magical damage is what I'd call a "powerful" buff. Shock spikes, on the other hand, I feel is very effective. Stunning enemies for a brief moment after they hit you can be quite the equalizer if you have a bunch of things wailing on you.Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.
The protect and shell effects right now are non existent.
If they make them actually boost defence and magic defence I dont mind if they last 5 mins.
They have to make the spells working first.
This would be really great^^ ... 5 mins is just so horrid and has been for the last year , surprised they finally answered this concern at least though... Thanks >.> I guessI vote for a higher MP costs/cast time and a decent but not crazy recast on pro/shell without reduction in power. Increase the buff to 30 mins minimum and lets say about a 2-5 minute recast at about 150 mp each?
These numbers are just off the top of my head but definately don't need to reduce its effectiveness just to extend the duration.
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Protect and shell should mean something more. Increased potency and duration up to 10 mins. Don't care if this means it costs more. And crap, if you're going to go the Cure Curaga route, why not the Protect Protectra, Shell Shellra, Stone Stonera. Like you did it in one aspect but not all, I get its already an AP problem, but seems weird only thing that has two spells like that in this game will be curing. Maybe not seem weird to people who didn't play a lot of FFs, but it seems really odd to me. Also in XI paralyze and slow were super important, whats up with paralyze slow silence bind and such being so completely useless, were you too afraid of RDM solo again? Even though we did it without those anyway in XIV? Why were those spells made so lame?
Spells need to be overhauled, not just Protect and Shell. For both mages too.
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