Quote Originally Posted by Bayohne View Post
Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
I vote for a higher MP costs/cast time and a decent but not crazy recast on pro/shell without reduction in power. Increase the buff to 30 mins minimum and lets say about a 2-5 minute recast at about 150 mp each?

These numbers are just off the top of my head but definately don't need to reduce its effectiveness just to extend the duration.