Quote Originally Posted by Bayohne View Post
Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
Hmm interesting. Guess we will see how that turns out. But so far the base spell is already really short so unless they boost the base to longer I can't imagine people being happy with a super defense mitigating protect that lasts one millisecond and costs 48000 mp.

Wonder why they don't just do the higher the tier the stronger, make spell last base length (e.g., 30 mins) and have traits of spellcaster moderate effects. Which is the same as FFXI. Which reminds me, do any of the developers play FFXI? Has Yoshi-P played it? Makes me wonder sometimes...