Quote Originally Posted by Bayohne View Post
Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
Thanks for checking this out. I for one find that casting it so often can be a pain. I'm all for increased the amount of MP cost to make up for the difference in time it lasts. And I'm also for having short buffs and long buffs as well. I guess I've just come to expect that protect and shell spells should last for a little while since they are viewed as pivotal.