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  1. #1
    Community Rep Bayohne's Avatar
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    Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
    (29)
    Matt "Bayohne" Hilton - Community Team

  2. #2
    Player
    Delmontyb's Avatar
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    Brin Zalazar
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    Quote Originally Posted by Bayohne View Post
    Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
    Thanks for checking this out. I for one find that casting it so often can be a pain. I'm all for increased the amount of MP cost to make up for the difference in time it lasts. And I'm also for having short buffs and long buffs as well. I guess I've just come to expect that protect and shell spells should last for a little while since they are viewed as pivotal.
    (4)
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  3. #3
    Player
    Gidonoidon_Sur's Avatar
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    Agilo Sur
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    Quote Originally Posted by Bayohne View Post
    Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
    Hmm interesting. Guess we will see how that turns out. But so far the base spell is already really short so unless they boost the base to longer I can't imagine people being happy with a super defense mitigating protect that lasts one millisecond and costs 48000 mp.

    Wonder why they don't just do the higher the tier the stronger, make spell last base length (e.g., 30 mins) and have traits of spellcaster moderate effects. Which is the same as FFXI. Which reminds me, do any of the developers play FFXI? Has Yoshi-P played it? Makes me wonder sometimes...
    (1)

  4. #4
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    Quote Originally Posted by Bayohne View Post
    Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
    Personally I do not generally like that idea. Something shouldn't be nerfed because it lasts longer, just makes it a little easier on the casters who already have their hands full to have to buff every few minutes. Unless you are talking about adding long versions and short versions of the spells then that is fine I guess, that or meet us half way. ( I mean on buffs like Protect and Shell etc, not for buffs like punishing barbs or shock spikes or stoneskin etc.)
    (3)

  5. #5
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    Rentahamster's Avatar
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    Renta Hamster
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    Quote Originally Posted by Bayohne View Post
    Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
    Sounds good! They sound like smart people, them.

    Quote Originally Posted by Rentahamster View Post
    Yeah, buff duration should be inversely proportional to the buff's effectiveness.

    Strong buffs have short duration, and weak buffs have long duration.

    Strong buffs are good enough that you'll want to use them despite the short duration, and weak buffs are still convenient to use since they last so long in between casts.
    (0)
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  6. #6
    Player
    Keith_Dragoon's Avatar
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    Keith Dragoon
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    Zalera
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    Quote Originally Posted by Bayohne View Post
    Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
    I vote for a higher MP costs/cast time and a decent but not crazy recast on pro/shell without reduction in power. Increase the buff to 30 mins minimum and lets say about a 2-5 minute recast at about 150 mp each?

    These numbers are just off the top of my head but definately don't need to reduce its effectiveness just to extend the duration.
    (3)


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  7. #7
    Player
    Rimmer's Avatar
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    Ace Reborn
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    Balmung
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    Lancer Lv 50
    Protect and shell definately need a duration increase 30 minutes is ideal, rebuffing every 5minutes is just plain rediculous.

    Quote Originally Posted by Andrien View Post
    I hope it last longer the higher rank you are. Would be better imo
    That actually sounds pretty decent actually.
    (1)
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  8. #8
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    Quote Originally Posted by Keith_Dragoon View Post
    I vote for a higher MP costs/cast time and a decent but not crazy recast on pro/shell without reduction in power. Increase the buff to 30 mins minimum and lets say about a 2-5 minute recast at about 150 mp each?

    These numbers are just off the top of my head but definately don't need to reduce its effectiveness just to extend the duration.
    This would be really great^^ ... 5 mins is just so horrid and has been for the last year , surprised they finally answered this concern at least though... Thanks >.> I guess
    (0)

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  9. #9
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    Quote Originally Posted by Keith_Dragoon View Post
    I vote for a higher MP costs/cast time and a decent but not crazy recast on pro/shell without reduction in power. Increase the buff to 30 mins minimum and lets say about a 2-5 minute recast at about 150 mp each?

    These numbers are just off the top of my head but definately don't need to reduce its effectiveness just to extend the duration.
    This please.
    (1)

  10. #10
    Player
    Keith_Dragoon's Avatar
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    Quote Originally Posted by Keith_Dragoon View Post
    I vote for a higher MP costs/cast time and a decent but not crazy recast on pro/shell without reduction in power. Increase the buff to 30 mins minimum and lets say about a 2-5 minute recast at about 150 mp each?

    These numbers are just off the top of my head but definately don't need to reduce its effectiveness just to extend the duration.
    Also to make things "fair" if the spell is used cross-class or casted by/on someone under optimum level the effect is 5 minute duration with a POSSIBLE reduced effect?
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

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