You would have a point if:*Read the signature*
I will agree that craft is tedious. But casting a spell? A strong spell midbattle? Having to decide in that important battle if it's worth the enmity and strong defense/mgdefense to cast it while also maybe dying for it? It's called a trade off for a reason.
That's why I also don't like auto block. It should be Your shield is raised, you have higher defense and lower attack/acc. Your shield is down, you have lower defense but high attack/acc.
It's called a trade off. A 30 minutes buff that uses mp? That just doesn't really seem logical IMO.
a) Pro/Shell were "strong spells".
and
b) Pro/Shell had a longer cooldown than duration, forcing you to pick key moments to use them in.
Neither is true, so people simply cast it every four mins or so and it pisses them off.
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