Quote Originally Posted by Kiote View Post
Please let them know that this is a HORRIBLE way to look at Protect and Shell. They are staples of the party environment and it would be far beyond obnoxious to have to repeatedly cast them after or during every fight. Protect and Shell should have tiers of power and should last for a long period of time.
No it's not a "horrible" way to look at things.

I mean it's almost the same thing as in other games. The stronger the attack (or job) the slower the class usually is. It's a trade off. They trade off duration for potency and vice versa. Makes perfect sense.

I think they should make the first protect and shell last a bit longer and the second teir protect/shell spells you get should be short like they are now but more potent.

Their logic isn't flawed, and it is supposed to be a nuisance. What will you do? Risk the enmity to cast an AoE buff or sit their and keep healing? The game is finally challenging and here we go with "ZOMG I'M TIRED OF CASTING PROTECT/SHELL"...