Quote Originally Posted by Bayohne View Post
Checked in with the dev. team in regards to the effects or protect and shell and their duration. While there isn't much detail we can go into for specific spells/abilities, they wanted me to pass along their current vision for how they will address them going forward. The thinking is that if a spell has a "long duration," its effect should be less powerful, and on the flip side, a spell with a "short duration" will have a more ample effect alongside it.
Sounds good! They sound like smart people, them.

Quote Originally Posted by Rentahamster View Post
Yeah, buff duration should be inversely proportional to the buff's effectiveness.

Strong buffs have short duration, and weak buffs have long duration.

Strong buffs are good enough that you'll want to use them despite the short duration, and weak buffs are still convenient to use since they last so long in between casts.