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  1. #1
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I didn't even notice that my thread got a dev response. lol

    With that being said, I still think that Protect/Shell need a duration buff. Right now their effects seem to barely make a difference anyway. Or if they're going to stay the way they are, make the AOE for both THM and CON circular AOE and fairly massive.
    (1)

  2. #2
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aramyth View Post
    I didn't even notice that my thread got a dev response. lol

    With that being said, I still think that Protect/Shell need a duration buff. Right now their effects seem to barely make a difference anyway. Or if they're going to stay the way they are, make the AOE for both THM and CON circular AOE and fairly massive.
    I think it'd be a huge misconception to think that they actually do nothing. No, the effects are very noticeable and you'll definitely want the buffs on whenever possible. However, it's not like you'll want to use them reactively in specific situations because the impact just isn't big enough and you actually don't have to as it's quite possible to keep them running indefinitely. You can't, for instance, try to save someone on the brink of death by buffing their defenses. This leads to Protect and Shell being benefits you expect a CON to provide at all times and they are quite capable of delivering. It's merely annoying to have to re-cast them all the time.
    (0)

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Blah BLAH BLAH.

    You people basically want the game being played for you right now.

    If it has higher potency, basically it should cost A LOT more and cause lot's of enmity midbattle. The weaker one doing the opposite.

    But like I said, you like the game being played for you. A 30 minutes buff. Might as well be a selfbuff like Defender that you turn on and off..... SMH

    Glad SE doesn't listen to everything that's said on the forums.
    (0)

  4. #4
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DeadRiser View Post
    Blah BLAH BLAH.

    You people basically want the game being played for you right now.

    If it has higher potency, basically it should cost A LOT more and cause lot's of enmity midbattle. The weaker one doing the opposite.

    But like I said, you like the game being played for you. A 30 minutes buff. Might as well be a selfbuff like Defender that you turn on and off..... SMH

    Glad SE doesn't listen to everything that's said on the forums.
    I guess you also love crafting because repeatedly using Standard Synthesis for hours is so much fun and "doing it yourself".
    (0)

  5. #5
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Frein View Post
    I guess you also love crafting because repeatedly using Standard Synthesis for hours is so much fun and "doing it yourself".
    *Read the signature*

    I will agree that craft is tedious. But casting a spell? A strong spell midbattle? Having to decide in that important battle if it's worth the enmity and strong defense/mgdefense to cast it while also maybe dying for it? It's called a trade off for a reason.

    That's why I also don't like auto block. It should be Your shield is raised, you have higher defense and lower attack/acc. Your shield is down, you have lower defense but high attack/acc.

    It's called a trade off. A 30 minutes buff that uses mp? That just doesn't really seem logical IMO.
    (0)

  6. #6
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DeadRiser View Post
    *Read the signature*

    I will agree that craft is tedious. But casting a spell? A strong spell midbattle? Having to decide in that important battle if it's worth the enmity and strong defense/mgdefense to cast it while also maybe dying for it? It's called a trade off for a reason.

    That's why I also don't like auto block. It should be Your shield is raised, you have higher defense and lower attack/acc. Your shield is down, you have lower defense but high attack/acc.

    It's called a trade off. A 30 minutes buff that uses mp? That just doesn't really seem logical IMO.
    You would have a point if:

    a) Pro/Shell were "strong spells".

    and

    b) Pro/Shell had a longer cooldown than duration, forcing you to pick key moments to use them in.

    Neither is true, so people simply cast it every four mins or so and it pisses them off.
    (0)

  7. #7
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Frein View Post
    You would have a point if:

    a) Pro/Shell were "strong spells".

    and

    b) Pro/Shell had a longer cooldown than duration, forcing you to pick key moments to use them in.

    Neither is true, so people simply cast it every four mins or so and it pisses them off.
    Do you not read what they post? They have plans in the future is what they meant by stronger buffs.
    (0)

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