Quote Originally Posted by NoctisUmbra View Post
The position check happens when you hit the skill. You can for example hit Impulse Drive at the targets rear and move to it's flank right away, while the animation is going off, and it will count because the check was made when you initiated it. This is important, since some skills can have rather long animations, and thinking you need to wait for them will mess you up.
Now that I think about it, I also realize that player facing can change almost instantly (for anyone who has paid attention to casters during their spellcasts when surrounded). It stands to reason the design team wouldn't write separate code for enemy facing given the time schedule for ARR's development.