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  1. #11
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by MattyWS View Post
    Because no one wants to get to rank 50 GLA with their cool looking GLA armour just to see some stupid little taru rank 1 CON walk past wearing it too. It's stupid.
    1 - What others wears have no effect on your actual gameplay. Really, I can't see a problem in the fact that someone out there is *gasp* using a Vintage Haubergeon on their lower level classes. What a crime against humanity.

    2 - if he has that gear it most likely means that he worked for it, so even that kind of argument is void.
    (3)

  2. #12
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by AdvancedWind View Post
    1 - What others wears have no effect on your actual gameplay. Really, I can't see a problem in the fact that someone out there is *gasp* using a Vintage Haubergeon on their lower level classes. What a crime against humanity.

    2 - if he has that gear it most likely means that he worked for it, so even that kind of argument is void.
    Not really. A little coin or hand me down, and it's yours, and it ruins the economy as well, as you have no reusability.

    It's a decently bad system in the long run. Nice idea, badly thought out. It needs to feel so bad , there is no way a lvl 1 would ever want to wear that lvl 50 for example.
    (0)

  3. #13
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Personally I don't care either way, required rank is what 95% of RPGs/MMOs out there do. Optimal rank would have been fine if it had been properly explained and the stat penalties were more clearly shown.

    People who worry about R1s running around in their precious gear clearly have entitlement issues. You got it, why do you care if others do too?
    (3)
    Last edited by Arcell; 07-26-2011 at 03:18 AM.

  4. #14
    Player
    Ark_mage2's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    194
    Character
    Ezra Guilian
    World
    Gungnir
    Main Class
    Conjurer Lv 32
    Well I am for having required rank, or at least for the penalties of optimum rank being prohibitive of using it in combat when you are a less than optimal rank. It is not a question of not wanting to see lower rank people in high rank gear. For me it is a matter of having a goal to strive for in the low and mid levels. While I have not ranked any classes to 50 yet, doing the ranking I have it is a very weird feeling going into the market ward to see armor that I could get that is 10-20 levels above my current rank. With the surplus of gil, I can go and buy a bunch of high rank gear and wear it around. For me that takes away from the experience of ranking up. I don't want to rank up just to have better stats or spells, but I want to be able to earn the ability and the right to wear better gear as well. I think having rank required gear is a big part of the feel of game progression.
    (2)

  5. #15
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I always thought since the beginning optimal rank equipment should have had a much steeper penalty for equipping it on a class below the optimal rank. But it is probably easier for them to add the rank required equipment instead. I suspect all the equipment we will see added from here on out will have required ranks.

    If they did this from the beginning however, there would have been no end to the inventory issues. Now that inventories are starting to get more space due to some of the changes, it might not be much of an issue. It will be even less of an issue for those that already have everything ranked up.
    (1)
    Last edited by Reika; 07-26-2011 at 03:27 AM.

  6. #16
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    http://www.vgcats.com/comics/?strip_id=214

    I'm all for a larger penalty on wearing gear out of optimal rank. Honestly though I hope they continue to add both types of gear. Perhaps crafted gear could be optimal while unique/untradable dropped gear could be rank req. Just a thought, i'd like to see them continue implementing both while tweaking the optimal system.
    (0)

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by MattyWS View Post
    Because no one wants to get to rank 50 GLA with their cool looking GLA armour just to see some stupid little taru rank 1 CON walk past wearing it too. It's stupid.
    No, what's stupid is what you just posted. Why do you care what some level one LALAFELL is wearing when it's optimal rank 50. If the character isn't rank 50 it's not functioning properly.

    Between people unable to wear optimal rank gear, build a character to fulfill a role on their own without choosing a class from a list, and the whole progression/battle issues you'd think that most of the people playing this game are mentally retarded.
    (4)

  8. #18
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by kukurumei View Post
    Not really. A little coin or hand me down, and it's yours, and it ruins the economy as well, as you have no reusability.

    It's a decently bad system in the long run. Nice idea, badly thought out. It needs to feel so bad , there is no way a lvl 1 would ever want to wear that lvl 50 for example.
    There will always be people handing out itens / giving to their subs / etc and the effect of that practice on the economy is the same regardless of the player receiving actually being able to use the item or not.

    The main point of the optimal rank / class system is to make it easier to change class on the fly (IE, one of the selling points of XIV) and restraining this ability IS a bad thing.

    The dev team should be striving to increase the usability of that system with things like saving gear and ability sets and implementing at least a few endgame items with "suits:all" property (of course not as good as the more specialized ones), instead of gimping that system with tons of restricted items that will require the player to lose even more inventory space to hold all his gear if he happens to play on more than one class (AKA, pretty much everyone).

    I personally wouldn't mind having a main, class and rank restricted set for my Thaumaturge and a secondary, high level "suits:all" equipment for my other classes in case I need to change class for whatever reason, instead of having a completely different set for every class and rank I may be leveling. Preventing that kind of annoyance is another advantage of the optimal class / rank system.
    (4)

  9. #19
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by AdvancedWind View Post
    There will always be people handing out itens / giving to their subs / etc and the effect of that practice on the economy is the same regardless of the player receiving actually being able to use the item or not.

    The main point of the optimal rank / class system is to make it easier to change class on the fly (IE, one of the selling points of XIV) and restraining this ability IS a bad thing.

    The dev team should be striving to increase the usability of that system with things like saving gear and ability sets and implementing at least a few endgame items with "suits:all" property (of course not as good as the more specialized ones), instead of gimping that system with tons of restricted items that will require the player to lose even more inventory space to hold all his gear if he happens to play on more than one class (AKA, pretty much everyone).

    I personally wouldn't mind having a main, class and rank restricted set for my Thaumaturge and a secondary, high level "suits:all" equipment for my other classes in case I need to change class for whatever reason, instead of having a completely different set for every class and rank I may be leveling. Preventing that kind of annoyance is another advantage of the optimal class / rank system.
    Basically make it more SP type game, that you play for 60hrs and then sell it to gamestop.

    Again, decent idea, badly thought out. It has no longevity and sustainability.
    (0)

  10. #20
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    I personally love required rank gear. It gives me clear gear goals, something that XIV was lacking. Yes, I could make myself wait until the optimal rank to equip a piece of desirable gear, but this goes back to the idea of "if I don't have to, I won't". It just adds something to look forward to.
    (1)

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