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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by AdvancedWind View Post
    There will always be people handing out itens / giving to their subs / etc and the effect of that practice on the economy is the same regardless of the player receiving actually being able to use the item or not.

    The main point of the optimal rank / class system is to make it easier to change class on the fly (IE, one of the selling points of XIV) and restraining this ability IS a bad thing.

    The dev team should be striving to increase the usability of that system with things like saving gear and ability sets and implementing at least a few endgame items with "suits:all" property (of course not as good as the more specialized ones), instead of gimping that system with tons of restricted items that will require the player to lose even more inventory space to hold all his gear if he happens to play on more than one class (AKA, pretty much everyone).

    I personally wouldn't mind having a main, class and rank restricted set for my Thaumaturge and a secondary, high level "suits:all" equipment for my other classes in case I need to change class for whatever reason, instead of having a completely different set for every class and rank I may be leveling. Preventing that kind of annoyance is another advantage of the optimal class / rank system.
    Basically make it more SP type game, that you play for 60hrs and then sell it to gamestop.

    Again, decent idea, badly thought out. It has no longevity and sustainability.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by MattyWS View Post
    Because no one wants to get to rank 50 GLA with their cool looking GLA armour just to see some stupid little taru rank 1 CON walk past wearing it too. It's stupid.
    No, what's stupid is what you just posted. Why do you care what some level one LALAFELL is wearing when it's optimal rank 50. If the character isn't rank 50 it's not functioning properly.

    Between people unable to wear optimal rank gear, build a character to fulfill a role on their own without choosing a class from a list, and the whole progression/battle issues you'd think that most of the people playing this game are mentally retarded.
    (4)

  3. #3
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Seikninkuru View Post
    No, what's stupid is what you just posted. Why do you care what some level one LALAFELL is wearing when it's optimal rank 50. If the character isn't rank 50 it's not functioning properly.

    Between people unable to wear optimal rank gear, build a character to fulfill a role on their own without choosing a class from a list, and the whole progression/battle issues you'd think that most of the people playing this game are mentally retarded.
    You missed my point. I'm not trying to tell people how to play, or what to wear. But the whole idea that you worked towards the goal of being able to wear awesome looking gear, just to find that everyone else can wear it regardless of rank or class, kinda takes the unique feel from the armour and also make the goal of getting to the point where you can wear that cool armour is void.

    I do like the optimal rank system as well as the required system, but if anything, you shouldn't be able to wear it 5 ranks above or below the optimal, maybe? Something should be changed about it, because no armour/gear is unique if any random person can wear it.

    Also any moron can buy gil from the start of the game(illegally) and take a trip to the market and buy that gear. It's not like the current system makes you work for the equipment.
    (0)

  4. 07-26-2011 02:52 AM
    Reason
    Flatlined.

  5. #5
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by mysterytaru View Post




    Yes, here come the cheesy uninspired motivationals/captioned images. Typical.
    (1)

  6. 07-26-2011 02:57 AM
    Reason
    I prefer a good cheddar.

  7. #7
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by mysterytaru View Post
    It matches the cheesy uninspired complaining from you and your sock puppets. Consider it a complimentary side dish to your whine.
    So anyway, meanwhile back in staying-on-topic land ...
    (0)

  8. 07-26-2011 03:00 AM
    Reason
    Going to the land down under.

  9. #9
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    I think it's fine at this point, but just more work for developers to constantly balance the stats. There suffering not ours.

    Optimal rank stuff needs more teirs. I can see how it's useful for those a few levels aways that is willing to eat the penalties, but it really brings it down when a lvl 1 is wearing lvl50 stuff, and leave it unrepaired
    (0)

  10. #10
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Personally I don't care either way, required rank is what 95% of RPGs/MMOs out there do. Optimal rank would have been fine if it had been properly explained and the stat penalties were more clearly shown.

    People who worry about R1s running around in their precious gear clearly have entitlement issues. You got it, why do you care if others do too?
    (3)
    Last edited by Arcell; 07-26-2011 at 03:18 AM.

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