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  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80

    Notorious Monsters don't fit in this game.

    -There is 0 difficulty involved in killing a hunt target.

    -The world is tiny. Even the biggest baddest notorious monsters are at max a 2 minute run from anyone anywhere at anytime in the game, unless you're in a duty thanks to tiny zones and teleporting.

    -The zones are full of fluff. None of the surrounding monsters pose any threat.

    -Notorious monsters are discovered MOMENTS after spawning. This takes away from the whole magic of stumbling upon a notorious monster.

    It's nice they listened to the community when we asked for notorious monsters, but it just doesn't really seem to fit.
    (20)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by reality_check View Post
    -There is 0 difficulty involved in killing a hunt target.

    -The world is tiny. Even the biggest baddest notorious monsters are at max a 2 minute run from anyone anywhere at anytime in the game, unless you're in a duty thanks to tiny zones and teleporting.

    -The zones are full of fluff. None of the surrounding monsters pose any threat.

    -Notorious monsters are discovered MOMENTS after spawning. This takes away from the whole magic of stumbling upon a notorious monster.

    It's nice they listened to the community when we asked for notorious monsters, but it just doesn't really seem to fit.
    The lack of difficulty from the hunt target and the time it takes for players to find and kill them is not a fault of the feature. It's a fault of the player base. Many of the A rank targets are actually a bit of a challenge for the intended group sizes. They don't scale as well after the recent patch, due to what is apparently only an HP buff to dictate group size needed, rather than a full stat boost, but they can still pose a threat depending. We, the players, are making the NMs a joke because we're sending 40+ people after something intended for 3-4.
    (12)

  3. #3
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Welsper59 View Post
    We, the players, are making the NMs a joke because we're sending 40+ people after something intended for 3-4.
    And sending 40+ people after NMs is possible because, as the OP said, the world is "tiny" and everything is within a minute distance from an aetheryte.
    (11)

  4. #4
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Welsper59 View Post
    The lack of difficulty from the hunt target and the time it takes for players to find and kill them is not a fault of the feature. It's a fault of the player base.
    Never blame the playerbase. The playerbase always defaults on a certain play style which the game itself encourages. You can blame a particular group of the playerbase if the situation would be unique on 1 or 2 servers. However every server is acting the same and is not a coincidence. This is all a byproduct of how the game was designed.

    Yes the hunts are challenging on a perfect scenario with a proper group size but that cannot happen on FFXIV because nothing will stop half the server from teleporting everywhere and zerging the mob. Which is the point of OP, the way hunts are designed doesn't fit with how the game works.

    That said I don't want hunts gone. Better this than nothing at all. You remove hunts and you have nothing on open world.
    (17)

  5. #5
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    Yes - I agree with the hunts. On an under-populated server, even an S rank could cause problems. "Huh. Never saw that mob before. Level 50? I have my Choco out. Let's do this! ... How the hell did I die?"

    I still stand by making B have 2x-5x health, but now thinking A rank to have 15x health and S rank 15-20x health.

    And for good measure, at certain intervals, make other level 50 mobs appear on S rank marks that have to be dealt with.

    It's a great idea, hunts. The rewards are fantastic (from alexandrites to sands of time), but make us WORK for them. SE has seen how popular they are now. Time to make these marks much more formidable foes.
    (2)

  6. #6
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Edli View Post
    snip
    Though SE's design choice on this feature was the original cause of all the drama, the players are not making it any better. In my opinion, the players only further the problems of a flawed piece of content. As it stands now, if you aren't in a group, your rewards are almost nothing most times, and even in a group rewards are far from guaranteed. A lot of people are impatient nowadays, so they aren't about to wait on others because of this, coupled by how punishing the contribution standards can be. You also have your typical internet trolls who post false coordinates or pull a mark just to hear people rage. Players in various FCs and LS' that make hourly rounds with numbers somewhere in the low hundreds each are making it frustrating for most people, some with the mindset of "kill on sight", though I've seen this during my server's peak hours mostly. There's also that app I've been hearing about. Again, players have only made things worse. Right now, the rewards are too good for a large portion of the playerbase to simply ignore, which is part of the problem as well, but that was a design issue mostly...even so, it goes back to the beginning of my post. SE is in the process of making adjustments, hence the Band-Aid fix yesterday which didn't help a whole lot, (better than nothing though) but I think what they need is solid facts and numbers...and those take some time to obtain. Things are ugly now, but I'm hoping it will become more enjoyable at least in the near future. Even if they only up the daily mark rewards that'd be enough for me.
    (0)
    Last edited by Vahlnir; 07-17-2014 at 07:42 AM.

  7. #7
    Player
    PixelPirate's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    130
    Character
    Hettan Rennik
    World
    Gilgamesh
    Main Class
    Gladiator Lv 1
    First, the system is fatally flawed. That fatal flaw would not, on it's own, destroy hunts. However, players (NA I'm looking at you) are exploiting that flaw to game the seals farming and lock out any player unwilling to cheat. The "blame" is shared on both sides. It also needs to be fixed, because as the OP has correctly stated, there is zero difficulty...
    (1)

    P.S. This is not my main...

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    It is not about that everyone can attack. The same was possible during 1.0 without all the drama.
    https://www.youtube.com/watch?v=VuUbZhFGx7I (not exactly an NM, but a good example)

    The only different was that only the party who claimed the enemy got the reward while all the other players could still help to kill it faster without reward.
    (0)
    Last edited by Felis; 07-17-2014 at 08:19 AM.

  9. #9
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Edli View Post
    Never blame the playerbase. The playerbase always defaults on a certain play style which the game itself encourages. You can blame a particular group of the playerbase if the situation would be unique on 1 or 2 servers. However every server is acting the same and is not a coincidence. This is all a byproduct of how the game was designed.

    Yes the hunts are challenging on a perfect scenario with a proper group size but that cannot happen on FFXIV because nothing will stop half the server from teleporting everywhere and zerging the mob. Which is the point of OP, the way hunts are designed doesn't fit with how the game works.

    That said I don't want hunts gone. Better this than nothing at all. You remove hunts and you have nothing on open world.
    Taking (and accepting) responsibility for the faults of your own (including your peers) is part of being an adult. It falls into the same frame of mind of people who actually believe "the customer is always right" is the correct way to look at things. The actual case is that the customer is entitled to comment/complain, but it doesn't mean what they think or believe is actually correct. If one customer were to say to their peers that stats like Skill Speed is better than Crit or base stats, are they right? If they were to say that there shouldn't be any support besides that of English-speaking players wants (despite it being a Japanese game), because it takes away development time and planning that should go to just themselves, are they right? I'm going to go out on a whim here and say that the "always" in "the customer is always right" is actually far from true. Just like your saying "Never blame the playerbase" is not exactly accurate in its use of "never".

    I will always admit that the way things are set up with the Hunt currently does sort of indirectly encourage players to be how they are (as it's the nature of the playerbase). Short of the fact that people act like idiots/animals when it comes to getting what they want as fast as they want, it doesn't have to be that way. Your mentioning it happening on all servers is, in fact, a clear indication that it is the playerbase that does it. Likewise though, it also proves that the way it's set up encourages such play. So it's actually a little difficult to say one way is more accurate than the other... until you look at supporting facts. The primary evidence that shows its not intended to promote the huge hordes of players 24/7 is the fact that the elites have mechanics to them. They're mechanics that affect the difficulty of intended party size (which is literally stated by Yoshi-P/SE), but as the players have shown, means literally nothing to the entire server attacking them. So yes, the playerbase is responsible for why the difficulty is lacking with the elites, as we're doing it in ways that was not intended (but allowed)... why that's a matter of dispute is laughable.

    One way is clearly intended over the other. Your outlook on the matter is almost as though you would support exploitative behavior, as its something that would be available for the player base to have, despite how it was intended to be. Mind you, I know that the Hunts being swarmed as they are is NOT exploiting anything, rather that the mentality you are portraying is quite similar to that of people who would exploit something.
    (0)
    Last edited by Welsper59; 07-17-2014 at 09:02 AM.

  10. #10
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Lyrinn View Post
    And sending 40+ people after NMs is possible because, as the OP said, the world is "tiny" and everything is within a minute distance from an aetheryte.
    Not disputing that at all. I am however pointing out that 2/4 of his points are a fault of the players, rather than the base design of a zone by the devs.
    (0)

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