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  1. #1
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50

    Reward Structures of Latest Content - My concern

    Here are the latest major activities added in the patch and their rewards.

    Syrcus Tower - Pick one, 1/week:
    -i100 left-side gear (not slathered in crappy speed stats) and associated glamour skins
    -i100 weapon *upgradable, with conditions*
    -i110 accessory
    -Extremely time-inefficient Myth and Soldiery
    -Random Minion drop (Off the weekly limit)

    Ramuh EX - Unlimited:
    -i100 accessories
    -i100 weapons (30% drop rate?) and associated glamour skins
    -Time-inefficient Myth and Soldiery
    -Random Unicorn mount!

    Frontlines:
    -PVP gearsets (Primarily cosmetic?)
    -Time-inefficient(?) Myth and Soldiery

    Hunting:
    -i110 Accessories, and Left-side Armor
    -i110 Weapon upgrade materials (requires the UAT from SCOB or ST)
    -Cheap i90 gear (identical to Myth)
    -Minions
    -Cosmetic gear skins
    -Time-efficient Myth and Soldiery if in a dedicated group and lucky

    New Expert Dungeons:
    -i80 Left-side Armor and their associated new skins
    -Time-efficient Myth and Soldiery (1/day without a speedrun group)
    -Random minion drops(?)
    -Those goddamn CRAFTING MATS EVERYONE IS SICK OF SQUARE PLZ

    It's easy to see from this which pieces of content are getting the most attention and which are going to be largely abandoned except by the hardcore fashion-farm crowd after players get their first clears. This is worrisome; even done efficiently, none of the new instances give anywhere near the same reward as The Hunt, driving those players out of those instances and into the open world. And it's already well-established that one of the major design problems of the Hunt is that it's too *freaking crowded* on large servers, like Excalibur.

    To top this all off, Hunting and Syrcus Tower are the only pieces of content that will offer item level upgrades if you were already in full soldiery gear.

    While I believe that many players do all sorts of content for fun, it's of no question that psychological incentives are an important part of game design and how players are motivated to see things. So - will there be any parity given between the Hunt and any content?

    If not, I think we can expect The Horde to remain for a long, long time. At least until another cap bump.
    (2)
    Last edited by Krr; 07-17-2014 at 05:54 AM.