Hello all, below is a build breakdown of using the PGL as a tank! How viable would this be (not for Coil, CT and/or HM & Extreme Trials) in your honest opinion? Any tips for making it more effective?
Pugilist Tank Lvl. 50 Build (overworld use mainly, NOT ALL instances; lower level runs)
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Gear: Fists of Crags -----Titan (HM) *(can't use Monk specific gear)
Fuma Gantai -----LoA
Fuma Koromo -----LoA
Fuma Tekko --------LoA
Fuma Obi------------LoA
Fuma Hakama------LoA
Fuma Kyahan-------LoA
Accessories: the "Fending" ilevel 90 variety
PGL Skills required:
Bootshine/Arm of the Destroyer (opo-opo/silence abilities)
Twin Snakes/True Strike (raptor/increased damage)
Snap Punch/ Demolish (coeurl/DoT)
Fists of Earth (enhanced defense buff)
Fists of Wind (enhanced speed buff)
Steel Peak (stun)
Mantra (great for helping your healer heal you)
Second Wind (insta-heal, no MP)
Featherfoot (enhanced evasion)
Internal Release (optional)
Perfect Balance (optional)
Cross-Class Skills required:
Cure/Physick [(one of the two) heal for MP]
Feint (slow)
Foresight (20sec enhanced defense)
Savage Blade (single target enmity increase with damage)
Keen Flurry (enhanced parry rate)
Protect [(use with Fists of Wind!) reduces damage taken]
Flash (AoE enmity increase)
Provoke (single target enmity increase with no damage)
Invigorate (restore 400 TP)
Raise (optional)
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Plan of Attack:
Begin Battle with Fists of Earth and Protect activated; immediately use Flash to gain mob enmity (Flash
is your lover as a PGL Tank). You will be using Flash repeatedly throughout all battles, the healer will be healing
your PGL more-so than with a dedicated tank, so you will need to manage the enmity towards your healer for
healing you. Whichever target you are focused on you will open with Feint for the reduced attack speed which
also reduces the damage you take. Refresh as needed. Provoke and/or Savage Blade can be used as needed to
increase enmity on a focused target. When an enemy is preparing a skill/spell, use Steel Peak and/or Arm of the
Destroyer to cancel the skill/spell execution if possible. Featherfoot should be used at all times when the skill
procs to aid damage mitigation. Keen Flurry and Foresight are best saved for Boss encounters and/or particularly
nasty mobs. Use Mantra during Boss fights as well to aid your healer should you find yourself taking more than
normal damage. Cure/Physick, Raise, and Protect are best used on yourself if you are alone or doing FATEs with
this build. In a dungeon you have your healer. Second Wind is your Oh S*** button. Finally, Fists of Wind between
mobs as you do not have access to Shoulder Tackle as a PGL.
This build is not dependant on rotations like the Monk is; this build is more situational and requires attention
to detail and an understanding of the enmity meter beneath the names of your party members. Your focus is not
dealing damage, and you won't be. If you can keep your Greased Lightning effect up however, your skills will be
executed more quickly (that is why there are still PGL form skills here). Perfect Balance can mitigate alot of lost
time building three stacks of GL, if you choose to use it when it is needed most (Bosses).