On my server most pugs can't even get past turn 6 let alone turn 7...so no, not everyone is walking around in coil gear.
Also I assure you, experiencing something is a lot different than "word of mouth".
That's weird. You somehow read "everyone" yet I can't seem to find where I wrote that in that quote of mine you posted. Strange things are happening in these forums guys. Hide yer kids, hide yer wives. Trust no one.
Last edited by Rydia13; 07-24-2014 at 01:22 AM.
I'm really not trying to discredit Coil2 winners, as I've never even attempted T6 so I can't speak from experience. However, I have a pair of eyes, friends with experience, and good enough common sense to know that if Coil was such a HUGE uber challenge, there wouldn't be nearly so many people walking around in Coil2 gear.
You mean a group of random people can't beat something that your supposed to do with an organized group?!?!?!?!?!?! OH NO! /points CT. There's the pug content.
Rydia... It isn't. This is the breakdown of all the reasons I've seen 6/7/8 wipe (haven't done 9. Group broke up for the reasons I'll mention and I have't bothered to get a new one since ILVL 110 FOR EVERYONE!!)
T6
1. "I have this vine connecting me to someone else. I better not move"
2. "I have this yellow dot over my head. I should just stand here and get eaten"
3. "The boss is casting the "simon says stop" ability? Better run circles and cast"
Any group who makes it past these simple mechanics generally wins after a few exposures to the final phase (as expected people panic when the new mechanics start the 1st few times and die horribly)
T7
1. "I have this voice debuff. I should continue attacking and let it hit the melee/tank. (5-9 seconds to decide this)
2. "I have this voice debuff. I should aim it at anyone else besides the melee/tank. (5-9 seconds to decide this)
3. "I have this shriek debuff. I should stand here and continue dpsing. No reason to run to that GIANT STONE CYCLOPS.
4. "I'm a dps at ranged from the boss. I should go give one of my other dps friends a hug so we get double fireballed and both die"
5. "I'm a healer who's only job besides keeping people alive through this minimal ae dmg fight is to shoot my voice at the giant cyclops. I think I'll aim it off this way instead"
6. "I'm a healer who's only job besides keeping people alive through this minimal ae dmg fight is to shoot my voice at the giant cyclops. I think I'll miss the cyclops that walks 2 mph completely while being at point blank range"
Petrifaction isn't generally too much of an issue.
T8
1. "I'll just stand in this telegraphed mechanic that comes at perfectly predictable and likely announced times. No reason to move"
2. "I'll just spam 1 attack the whole fight or do something else to somehow accomplish doing 200-250 dps in full ilvl 100+ gear. DPS isn't important"
^ really about sums T8 up.
No one cares that they can get the same level gear. The point is that it creates an illusion that the player completed certain things, so you expect a certain level of play. If you set your PF for item level 105, shall we say, you would expect to get some people who know their way around and have beaten some of the harder fights.
But now, you have people joining groups that have only done some dungeons and hunts, know nothing about the more challenging fights, who join the parties expecting to learn or get carried when you were looking for seasoned experienced players. Then you waste your time finding out that they in fact have no clue what's going on and have to start all over again.
Everyone's time is valuable. Having peoples item level appropriate to the content they are clearing helps to ease finding the type of group you want. Having all item level accessible to anyone (example normal dungeons anyone can do and hunting aka whackamole) just totally defeats the purpose.
Judging people's skill by their item level was never smart. If you set your minimum item level in PF to 105, you should expect to get people who fulfill that item level requirement, nothing more. If you don't want people who don't know the content yet, don't check the "Newcomers welcome" box and put "Please have experience with the fight" in the PF comment.No one cares that they can get the same level gear. The point is that it creates an illusion that the player completed certain things, so you expect a certain level of play. If you set your PF for item level 105, shall we say, you would expect to get some people who know their way around and have beaten some of the harder fights.
While I understand the point you're trying to make, I don't agree with it. What Makodo is explaining is that it keeps people from "spinning their wheels" by having a particular item level cap on the content yet people still worming their way in and being inexperienced with the content. What you're saying is that he should do that anyway and expect it... which I feel is a bit of an unreasonable request. How else does one suppose to filter things to their preferences with deceptive "fence jumping" in play?Judging people's skill by their item level was never smart. If you set your minimum item level in PF to 105, you should expect to get people who fulfill that item level requirement, nothing more. If you don't want people who don't know the content yet, don't check the "Newcomers welcome" box and put "Please have experience with the fight" in the PF comment.
Well... "Common" sense isn't all that common anymore, now is it?
It may not be smart, but that is the intention of it. If you just get a certain item level out of it, what's the point of item level at all? Just remove it then. But like I said the point is to relfect to a certain extent the players skill level. And Rydia yes that is a good point, but a true item level to content cleared is still the best assessment. Your way does work pretty well though.Judging people's skill by their item level was never smart. If you set your minimum item level in PF to 105, you should expect to get people who fulfill that item level requirement, nothing more. If you don't want people who don't know the content yet, don't check the "Newcomers welcome" box and put "Please have experience with the fight" in the PF comment.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.