vote for this concept: http://forum.square-enix.com/ffxiv/t...easure-maps%21
It would fix hunts completely...

vote for this concept: http://forum.square-enix.com/ffxiv/t...easure-maps%21
It would fix hunts completely...
The toxicity of hunts are directly related to sand/oils dropping. I do wish they could of thought through before adding an item that drops from a weekly loot, since those who finish their weekly loot and want that i110 gear so bad are going to focus on hunts instead.
This is the issue when you don't create roadblocks in content, people are going to devour it as quick as possible but on the same note, this is what happens when you don't create roadblocks in content, the cost of rewards increases quite a bit.
So why not this instead.
Roadblocks serve to make content less toxic, imagine if Coil had no limit to how often it could be done, it would be beat on day one, and people would be geared by day 2.
If they want to remedy this issue they have ti rewrite the reward system, impose a 500 allied seal weekly limit, make sands cost 250 to get and oil 500 to get (this imposes the idea that you can get 1 a week, or two sands). Keep Mytho gear at the price it is since why not and make the GC gear cost the following:
1k a set, 300 body, 300 legs, 200 head, 100 hands, 100 feet
So every two weeks you can complete a set or every week you can obtain 1 oil or 2 sands and it allows the content to die down so others can have a shot at doing it.
I would also say remove the 250 allied seal books from the drop list of A/S mobs and instead give them some actual loot like minions or maybe even mounts or maybe even maps to face off against instanced version of harder hunts.
Have the drop rate of maps been somewhat high maybe 25% for A and 50% for S but only one obtainable a week. While this causes players to potentially have to bleed in killing more A/S then their allied seal gains it also offers another roadblock so that other players can do hunts rather than it always being a horde.
When you make content to open ended with no limitation you run into the following issue, this is why even leves have an imposed 99 cap with only gaining back I believe 6 a day. If players could do leves an infinite amount of time then leveling would be a huge joke because of the simplicity of using leves to lv up, gain gil and gear on the way.
I do hope that during the live letter on the 21st they will talk in detail over good changes towards the hunt system, because no matter what they do, as long as the amount of seals gained is infinite, it isn't going to stop a mass spam of players and toxic behavior from forming because of the ideal that they can spam this content as much as they want and gain an infinite amount of sand/oils without an imposed lockout.

Things iv'e seen since hunts incorporation:
-less party finder parties than ever
-less players inclined to raid SCoB
-More toxicity in the community as a whole
-increased amount of players leaving the game
Short answer: Yes.
while you have some people bragging about their 1k seals and 2-3 tomes they get on a nightly basis, (not exaggerating) Others are left out due to being unable to even participate due to ps3/ps4 (yes ps4 too!) limitations thus widening the gap between pc and console players. The whole "Buy an X instead of using Y" is not gonna work here. Don't even bother with it because it'll just be on deaf ears. Then again I suppose that anything said on these hunts is just going on deaf ears at this point...


A little concerning that there has been little to no response given the vast amount of outrage.. They they did address the HP with emergency patch, so, hopefully they are working on a fix for the radar apps, and also figuring out how to stop the bleeding by imposing a weekly or daily cap on seals or marks to lessen congestion and allow more players to participate.
Are HUNTS ruining FFXIV?
NO



I think they need to put a limit on allied seals attainable in a week. Also, take myth and soldiery tombstones out of it. Having tombstones in hunts makes dungeons pointless. At least nerf them, it shouldn't be that easy. Players who want to hardcore hunt can keep hunting and hope a log drops, but won't get more seals.
The hunt can be an awesome addition, but it is way too easy right now.
Yeah hunts have change FF14 in this pass week, who knows things might slowly die down and go back to normal. Or maybe not since the reward is so great. Myth items prices has started to drop fast with the overflowing of myths from hunts, I gotten 3 sands just from doing hunts for 4 days. Do I like the sand of course, but I kind of wish they had not put them in the hunts. With that kind of reward the pros out weighs the cons of hunts for me.
Since many people already have sand, it would be unfair at this point to remove them or even put a cap on seals for the other people who have not started the hunts yet. So I feel hunts are here to stay no matter how screwy it is atm.
Nope, we actually have socializing and teamwork amongst the players of the server rather than everyone sitting in instances not speaking to eachother. Only issue is poor implementation on the part of SE, it's very nice to be able to hop on and hunt with 100+ other people at any given time rather than ONLY doing things once per week/day. I am sick to death of lockouts on everything, SE just needs to add a LOT more HP to each hunt so more people can participate and it will be fine. ALL of the issues players have with the hunt is because SE didn't plan for this properly.. for a year we have had issues seeing Odin/Behemoth, and they essentially added 40 new Odin/Behemoth to the game without considering THEY should also have priority display as said bosses do. Hello? McFly?
Personally I do not think Hunt is hurting FFXIV. In the contract, it made it better. It could have implemented better of course but on the other hand it band people together as a team and seek out the marks. People here complain about people using Radar but do they have absolute proof? I personally do not use it but when you a group of 8 full party seeking out marks, it would be a lot more efficiently than just a handful of people looking. It certainly give the illusion of they know where all the mob are. Now I am no fool, I know radar exist but it is not the source of the issue.
As for anger that go around for not waiting for people and people attack first, well it is an issue too even for the ls i am in. We usually wait for as much member to arrive as possible and do a count down before attacking; there are certain individual who keep face pulling, but when you have 100 people hunting together it bound to cause some issue. As for some people who think they are playing the the Hunt the way it is meant to be, by not waiting for people, you certainly have the "right" to do so, but the people who you angered have have the "right" to blacklist" you forever. On the other hand, there also also certain group of trolls, who KNEW people are incoming but choose to fight the mob in firsty possible chances so the other group will not get credit for it and they claim they are the strongest guild in all fo the server and they can do whoever they want. They do but they will also suffer the anger from thw rest of the server.
I personally meet more people and made more friends from the same server in this past week than almost entire year of instance orly game play. People are building a circle of community from the top raiding guild to lowly fresh lvl 50 and everyone working together toward the same goal. Hunt is a system that work best when everyone work together, not against each other.
Last edited by Xellos2099; 07-18-2014 at 04:07 PM.
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